Search found 15 matches

by Strange
December 5th, 2008, 3:11 pm
Forum: Denied/Old Gang Apps
Topic: A.R.M.S.
Replies: 24
Views: 4964

Re: A.R.M.S.

Can we arrange a time when we can meet online Juke, or Nurgle, so we can get assigned?
by Strange
November 25th, 2008, 9:17 pm
Forum: Denied/Old Gang Apps
Topic: A.R.M.S.
Replies: 24
Views: 4964

A.R.M.S.

Gang Name: A.R.M.S. – Association of Re-manufactured Materials Servitors Gang Description: Originally established in Liberty City circa 1964, A.R.M.S. is dedicated to providing the highest quality tools to the discerning professional. We specialize in the distribution of a wide variety of equipment...
by Strange
November 22nd, 2008, 1:55 am
Forum: Suggestions
Topic: Self Service Armament
Replies: 22
Views: 4436

Re: Self Service Armament

No, it was a good suggestion, it was just met with moronic responses. I suppose the whole concept is above your ability to reason it out, but that's the way it goes I guess. And Ari, the "Should a mercenary have to have another mercenary find for him thing" is proof that you lack the abili...
by Strange
November 21st, 2008, 11:43 pm
Forum: Suggestions
Topic: Self Service Armament
Replies: 22
Views: 4436

Re: Self Service Armament

So what you want is for Arms Dealers to have to create guns only at gun lockers? Yes/No Do you want players to be able to use materials to make guns at gun lockers if they are not Arms Dealers? Yes/No Not at all Ari. What I am suggesting is not that arms dealers should have to be present at a locke...
by Strange
November 21st, 2008, 7:00 pm
Forum: Suggestions
Topic: Self Service Armament
Replies: 22
Views: 4436

Re: Self Service Armament

I am sorry that you don't understand it Chris, but this is not "gimping" the job at all. They will still be able to sell weapons, which is what the job is for. All I am saying is that in all fairness, arms dealers should have to have the same foresight other players display by acquiring we...
by Strange
November 21st, 2008, 2:54 pm
Forum: Suggestions
Topic: Self Service Armament
Replies: 22
Views: 4436

Re: Self Service Armament

So what you want is for Arms Dealers to have to create guns only at gun lockers? Yes/No Do you want players to be able to use materials to make guns at gun lockers if they are not Arms Dealers? Yes/No Not at all Ari. What I am suggesting is not that arms dealers should have to be present at a locke...
by Strange
November 21st, 2008, 11:24 am
Forum: Suggestions
Topic: Self Service Armament
Replies: 22
Views: 4436

Re: Self Service Armament

i have all these guns for sale but quick gimme a gun i don't have one That is just a lame argument, try putting a little effort into it. Actually it doesnt makes a difference, you could just pass some of the mats to your gang members or friend and ask him to make you that gun Matty, you obviously d...
by Strange
November 21st, 2008, 12:28 am
Forum: Suggestions
Topic: Self Service Armament
Replies: 22
Views: 4436

Self Service Armament

I would like to suggest removing the ability that gun dealers have to give themselves weapons. As it currently stands, any player except arms dealers must seek out weapons from another player. If they die, they have to wait until they get out of the hospital, then locate an arms dealer to purchase a...
by Strange
November 20th, 2008, 10:26 pm
Forum: Suggestions
Topic: Materials woes
Replies: 34
Views: 7227

Re: Materials woes

I will await a full description of your system, whenever it is that you deem fit to post one, but from what you have written above, I would have to say that my arguments are in fact valid. As I have said though, I will refrain from continuing to critique it. You are very passionate in the defense of...
by Strange
November 20th, 2008, 10:11 pm
Forum: Suggestions
Topic: Materials woes
Replies: 34
Views: 7227

Re: Materials woes

I am beginning to detect a note of hostility, which is not what I was trying to provoke. I was merely playing devil's advocate and attempting to engender some intelligent exchange of ideas. As an aspiring law student, this is something I enjoy. I will cease my argument, and I apologize for my critiq...
by Strange
November 20th, 2008, 8:27 pm
Forum: Suggestions
Topic: Materials woes
Replies: 34
Views: 7227

Re: Materials woes

I can see where your coming from Ari, but I feel that you have it backwards. I fully understand the concept of value, and know from experience on other servers that the way you are planning on doing it will turn out poorly. Currently, no, nobody will pay more than $1000 per gram of crack, and increa...
by Strange
November 20th, 2008, 7:24 pm
Forum: Suggestions
Topic: Materials woes
Replies: 34
Views: 7227

Re: Materials woes

Drug dealing will be getting an overhaul where drugs will have greater value and scarcity soon. Drugs will be able to be bought and sold by non-drug dealers. There goes the server economy. The way drugs are already is way off base, but to make them cost more than they already do will almost phase t...
by Strange
November 20th, 2008, 5:49 pm
Forum: Suggestions
Topic: Materials woes
Replies: 34
Views: 7227

Re: Materials woes

I agree with increasing the length of jobs. One hour is just too short, It allows people to just switch up to whatever constantly. If the jobs were a little longer, say 5 hours, then people would have to think, "Hmmm, is it worth it to switch to drug dealer just to hand out dope for the points?...
by Strange
November 20th, 2008, 5:39 pm
Forum: Suggestions
Topic: 2+ mats per run for level 3 + Arms Dealers
Replies: 8
Views: 2285

Re: 2+ mats per run for level 3 + Arms Dealers

I think it is fine the way it is. If you are too lazy to run materials, then either buy them off someone else, or get a different job. I am an arms dealer, and I spend a good portion of my time running mats. I don't mind it at all. That is the whole reason for the mat system in the first place, to m...
by Strange
November 1st, 2008, 4:41 pm
Forum: Newbie Forum
Topic: Macros: Autohotkey Superthread
Replies: 67
Views: 48799

Re: Macros: Autohotkey Superthread

I thought I might stop in here and give the Arms Dealers a break from all that tedious typing. So here are a few likes for AHK that should be useful. !Numpad1:: SendInput t/sellgun sdpistol{Left 9} return !Numpad2:: SendInput t/sellgun shotgun{Left 8} return !Numpad3:: SendInput t/sellgun mp5{Left 4...