Search found 30 matches

by Tom_Anderson
December 16th, 2011, 12:15 am
Forum: Suggestions
Topic: /advert
Replies: 8
Views: 2962

Re: /advert

also maybe instead of having advertisements displayed in the chatbox (where it eventually fades away) i recommend making some sort of small text draw at the bottom of everyones screens that displays the last advert a person has made.
by Tom_Anderson
December 14th, 2011, 3:12 pm
Forum: Suggestions
Topic: weapon specialization upgrades (LOOK AT THIS SHIT)
Replies: 11
Views: 6249

Re: weapon specialization upgrades (LOOK AT THIS SHIT)

keep in mind that with the new OnPlayerTakeDamage function we can also script shit like ammo types that deal +5 more damage or something, or simply make shotguns do way more damage up close, i dunno
by Tom_Anderson
December 13th, 2011, 5:59 pm
Forum: Suggestions
Topic: weapon specialization upgrades (LOOK AT THIS SHIT)
Replies: 11
Views: 6249

Re: weapon specialization upgrades (LOOK AT THIS SHIT)

Ron_Jakobs wrote:primnet was awful
this has nothing to do with primnet, you're dumb. also stop trying to shit up my thread thanks
by Tom_Anderson
December 11th, 2011, 3:50 pm
Forum: Suggestions
Topic: Airport teleports
Replies: 17
Views: 11887

Re: Airport teleports

mr yen wrote:what the fuck are you going to do in sf besides run from the police

OH I GET IT
RIP makaveli '87
by Tom_Anderson
December 11th, 2011, 1:33 pm
Forum: Suggestions
Topic: /advert
Replies: 8
Views: 2962

Re: /advert

jimmy_jakens wrote:Also add an option of a longer ad that automatically turns into 2 lines.
yeah this is also a good addition
by Tom_Anderson
December 11th, 2011, 1:44 am
Forum: Suggestions
Topic: weapon specialization upgrades (LOOK AT THIS SHIT)
Replies: 11
Views: 6249

weapon specialization upgrades (LOOK AT THIS SHIT)

this suggestion is an attempt to add a little variety in the combat of SZR, but more importantly improve weapon accessibility for high-tier weapons depending on what players choose to have as their specialized weapon. basically, we start off by removing all deagles, m4s, and spas12s from reach (ever...
by Tom_Anderson
December 11th, 2011, 1:12 am
Forum: Suggestions
Topic: Stuff to do on SZR
Replies: 5
Views: 1780

Re: Stuff to do on SZR

you've got me there. although the rpp system is good right now because it's monitored by admins, that's also kind of a problem as well considering admins have to deal with hackers and other type of shit and not watch people roleplay
by Tom_Anderson
December 11th, 2011, 12:41 am
Forum: Suggestions
Topic: Stuff to do on SZR
Replies: 5
Views: 1780

Re: Stuff to do on SZR

i have an idea for rollplay, let's make some sort of rp rating system for players to assign other players depending on how they think they roleplayed. sort of like an ebay feedback thing. for instance if you think Silver_Leo roleplayed that arrest really well, you do /raterp Silver_Leo 5, and that w...
by Tom_Anderson
December 11th, 2011, 12:24 am
Forum: Suggestions
Topic: /advert
Replies: 8
Views: 2962

/advert

lower its cooldown to like 30 seconds global but keep it at 60 seconds for the last person that used the command example: player_a: /ad SELLING GUNS ETC IM GAY now player_a has a 60sec cooldown on /ad, meanwhile everyone else in the server has to wait 30 seconds to use /ad *30 seconds later* player_...
by Tom_Anderson
November 17th, 2011, 4:37 pm
Forum: IGSIP - trust me, i'm a *PRO* RPier.
Topic: nino brown
Replies: 3
Views: 3072

Re: nino brown

Youtube Video: show
by Tom_Anderson
November 13th, 2011, 1:05 am
Forum: IGSIP - trust me, i'm a *PRO* RPier.
Topic: sword and bow with dragons
Replies: 124
Views: 72583

Re: sword and bow with dragons

pirated it, amazing game
by Tom_Anderson
November 10th, 2011, 5:14 pm
Forum: Suggestions
Topic: Mechanic level 6 Idea
Replies: 5
Views: 1876

Re: Mechanic level 6 Idea

that would use a function called RepairVehicle which repairs everything INCLUDING tires. i wouldnt add that into the mechanic job but it would be nice to utilize that function by adding a command like /fixtires (which would use RepairVehicle, but set the vehicles hp back to what it was before so it ...
by Tom_Anderson
November 4th, 2011, 1:04 am
Forum: Resolved Complaints
Topic: Cop abuse - Lack of trust from admins
Replies: 15
Views: 4059

Re: Cop abuse - Lack of trust from admins

can someone please tell this guy the difference between ooc and ic, and remind him that he is playing a video game?
by Tom_Anderson
October 19th, 2011, 4:24 pm
Forum: IGSIP - trust me, i'm a *PRO* RPier.
Topic: the comic challenge
Replies: 9
Views: 3481

Re: the comic challenge

hahahaha chris hansen that was great
by Tom_Anderson
October 13th, 2011, 3:36 pm
Forum: Suggestions
Topic: This could work.
Replies: 15
Views: 4842

Re: This could work.

Piwey wrote:Or STFU Chris Hansen
shut up and get out
by Tom_Anderson
October 2nd, 2011, 7:06 pm
Forum: Resolved Complaints
Topic: ROBERT_GOULET
Replies: 22
Views: 13390

Re: ROBERT_GOULET

pretty sure the admins decided to purge the whole faction because it's worthless and makes people think that they're pre-cops/cops
by Tom_Anderson
September 20th, 2011, 2:43 pm
Forum: Suggestions
Topic: Betsy the cow
Replies: 19
Views: 5277

Re: Betsy the cow

how can a cow from a video game pick 13 year old children up from school i don't understand
by Tom_Anderson
September 20th, 2011, 2:34 pm
Forum: Suggestions
Topic: New Drug System
Replies: 16
Views: 6229

Re: New Drug System

A growing weed system will be boring like fuck and will make people stop getting pot, which will give advantage to poopsockers, same thing with the expensive guns idea, they both won't work. IMO; current old drug system is good and enough, you don't get bored while getting drugs, it won't take more...
by Tom_Anderson
September 19th, 2011, 5:39 pm
Forum: Suggestions
Topic: New Drug System
Replies: 16
Views: 6229

Re: New Drug System

a weed growing system would be a thousand times better than going from point a to point b to get drugs.
by Tom_Anderson
October 16th, 2008, 3:32 pm
Forum: Suggestions
Topic: /give
Replies: 21
Views: 5159

Re: /give

Yeah, sorry about that. Was in a rush.

EDIT: All fixed.
by Tom_Anderson
October 16th, 2008, 12:21 am
Forum: Suggestions
Topic: /give
Replies: 21
Views: 5159

Re: /give

I didn't remove the ammo part yet. Just so you know.
by Tom_Anderson
October 15th, 2008, 10:43 pm
Forum: Suggestions
Topic: ClearAnimations
Replies: 3
Views: 1745

ClearAnimations

There were exploits that would allow other civilians to get in a cop car and get 5 rounds of a shotgun, I made it so if you are team 3 (civilian) it clears their animations if they try to enter. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(gTeam[playerid] >= 3) { if (IsACopCar(...
by Tom_Anderson
October 15th, 2008, 10:41 pm
Forum: Suggestions
Topic: /give
Replies: 21
Views: 5159

Re: /give

//-------------------------------[giveweapon]------------------------------------------------------------------- if(strcmp(cmd, "/give", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /gi...
by Tom_Anderson
July 30th, 2008, 12:52 am
Forum: Suggestions
Topic: /give
Replies: 21
Views: 5159

Re: /give

So you guys think this should be considered? I find it that lots of people like the idea and want it in. :p
by Tom_Anderson
May 1st, 2008, 10:49 am
Forum: Suggestions
Topic: Invincibility on spawn
Replies: 7
Views: 2615

Re: Invincibility on spawn

horatio wrote:vagos have never spawn killed anyone it's all lies tom anderson
They did on my alt :(