Search found 16 matches

by Strelok
March 8th, 2008, 3:47 pm
Forum: Suggestions
Topic: More materials given per run
Replies: 8
Views: 2578

Re: More materials given per run

While I'm less tempted to run around with my M4, I still think guns are a needed part of this society. I like the idea of the controlling gang getting some mats for mat battles, and like the idea someone posted about how longer routes would produce more materials. Perhaps both could be put into pla...
by Strelok
March 8th, 2008, 3:38 pm
Forum: Suggestions
Topic: paramedic revamp
Replies: 10
Views: 3330

Re: paramedic revamp

I can see people killing medics as soon as they arrive on the scene, just to stop them from reviving their enemies. Also, will the player be revived with their weapons? If not then I dont see this being of any use. Who wants to get killed in a hot spot just to be revived back into the danger and pos...
by Strelok
March 5th, 2008, 2:38 am
Forum: Suggestions
Topic: Gun Suggestions
Replies: 10
Views: 2774

Re: Gun Suggestions

Smokey_ONeil wrote:I like both of these ideas.
by Strelok
March 1st, 2008, 12:45 pm
Forum: Old Bug Reports
Topic: Fix The Crashes
Replies: 32
Views: 7841

Re: Fix The Crashes

Nurgle wrote:Fuck features, make it stable. Mass crashes once every 30 mins [literally, no exaggeration] is not something anyone wants to play.

Even if it means going back to a 4x build, revert. Fucking fix them.

QUOTE DIS IF UR DOWN. \o
by Strelok
February 23rd, 2008, 9:12 pm
Forum: Suggestions
Topic: House car questions / suggestions
Replies: 8
Views: 2817

House car questions / suggestions

First off I'd like to say, I love the new feature of picking your house car color. Although for some reason you felt the need to remove the tow car feature. I think removing /towcar lends itself to the player having to log when they loose their car or cant manage to blow it up. It was also fun to to...
by Strelok
February 13th, 2008, 12:30 pm
Forum: Suggestions
Topic: Delete bikes
Replies: 28
Views: 6292

Re: Delete bikes

Dont take out ALL the decent bikes. At least leave the fcr housecars.
People will :emo: or :suicide:
by Strelok
February 13th, 2008, 2:39 am
Forum: Newbie Forum
Topic: General Tips for Improving Roleplay - UPDATED 3/22
Replies: 29
Views: 23682

Re: General Tips for Improving Roleplay

for the frist few months I rp'd strelok with an accent, but after some time in the city I slowly refrained from it until what you see me type like today. Although he still answers his phone by saying ello?, and occasionally replaces yes with Da. I figured he'd been in the city long enough to refine ...
by Strelok
February 1st, 2008, 3:55 am
Forum: Suggestions
Topic: Stock system
Replies: 2
Views: 1186

Re: Stock system

Id rather see the business implemented properly. Then a stock trade system can be built around them. For example when a new player buys a house, The real estate buildings stock would increase, when a house is sold it would decrease. Same for car purchases etc. Then simply allow players to purchase s...
by Strelok
February 1st, 2008, 3:49 am
Forum: Suggestions
Topic: FBI /recon revamp
Replies: 8
Views: 2224

Re: FBI /recon revamp

Jackal wrote:Having an agent monitor the LSPD is the best thing for both groups. I also suggest we have a SECOND recon van put in. This second one is not to leave the garage and only used to monitor the LSPD. That way LSPD reconing doesn't take away from recon operations.
I second this Idea.
by Strelok
January 31st, 2008, 8:18 pm
Forum: Suggestions
Topic: Arms Dealer explosive inventory addition
Replies: 24
Views: 5317

Re: Arms Dealer explosive inventory addition

Grenades would be fine If they were only usable after reaching character level 5 or so.
That or make em cost an arm and a leg. maybe 6k mats to make 5 grens?

This way new players cant just jump in, buy grenades and go DM'ing.
by Strelok
January 31st, 2008, 10:11 am
Forum: Suggestions
Topic: Arms Dealer explosive inventory addition
Replies: 24
Views: 5317

Re: Arms Dealer explosive inventory addition

As much as I would like to be able to sell more weapons, I think explosives should be left out. Theres allot of other weapons that arent used, but could be. Such as deagles for example. Theres plenty of em in the city but who makes them or brings them into the city? Id like to see sniper rifles rein...
by Strelok
January 31st, 2008, 12:32 am
Forum: Hall of Shame
Topic: rho is brown
Replies: 159
Views: 45779

Re: rho is brown

This is kind of an old pic, back when I was rockin the porn mustache.
Image
by Strelok
January 23rd, 2008, 4:58 pm
Forum: Old Bug Reports
Topic: Limit one person to one job.
Replies: 5
Views: 2013

Re: Limit one person to one job.

I think the only job that should even be considered as a secondary should be wheel man.
by Strelok
January 12th, 2008, 5:15 pm
Forum: Newbie Forum
Topic: Upgrade Points.
Replies: 12
Views: 3584

Re: Upgrade Points.

I hope they make armor upgrade useful. As it is, its not worth getting really.
by Strelok
January 2nd, 2008, 7:22 pm
Forum: Suggestions
Topic: Lawyer Changes
Replies: 1
Views: 889

Re: Lawyer Changes

/bigbrother: The opposite of the /tinfoil command. Either stops the /tinfoil command being used for x amount of time or, if /tinfoil is in effect, cancels it to once more reveal the target on /find. /objection: Files an objection against the defence lawyer, preventing them from /defending their cli...
by Strelok
December 31st, 2007, 3:17 pm
Forum: Suggestions
Topic: some sugestions
Replies: 9
Views: 2840

some sugestions

Fix EPP, and spawn bugs. Ability to keep player model, but change clothes (use gang colored names again to avoid confusion.) KEEP /NUMBER rather than /call 411. Hit men get WAY too many bonuses with almost no downside. (needs a good re balance) Another weapon drop point close to town. (No one uses t...