Search found 16 matches
- March 8th, 2008, 3:47 pm
- Forum: Suggestions
- Topic: More materials given per run
- Replies: 8
- Views: 2578
Re: More materials given per run
While I'm less tempted to run around with my M4, I still think guns are a needed part of this society. I like the idea of the controlling gang getting some mats for mat battles, and like the idea someone posted about how longer routes would produce more materials. Perhaps both could be put into pla...
- March 8th, 2008, 3:38 pm
- Forum: Suggestions
- Topic: paramedic revamp
- Replies: 10
- Views: 3338
Re: paramedic revamp
I can see people killing medics as soon as they arrive on the scene, just to stop them from reviving their enemies. Also, will the player be revived with their weapons? If not then I dont see this being of any use. Who wants to get killed in a hot spot just to be revived back into the danger and pos...
- March 5th, 2008, 2:38 am
- Forum: Suggestions
- Topic: Gun Suggestions
- Replies: 10
- Views: 2775
Re: Gun Suggestions
Smokey_ONeil wrote:I like both of these ideas.
- March 1st, 2008, 12:45 pm
- Forum: Old Bug Reports
- Topic: Fix The Crashes
- Replies: 32
- Views: 7845
Re: Fix The Crashes
Nurgle wrote:Fuck features, make it stable. Mass crashes once every 30 mins [literally, no exaggeration] is not something anyone wants to play.
Even if it means going back to a 4x build, revert. Fucking fix them.
QUOTE DIS IF UR DOWN. \o
- February 23rd, 2008, 9:12 pm
- Forum: Suggestions
- Topic: House car questions / suggestions
- Replies: 8
- Views: 2819
House car questions / suggestions
First off I'd like to say, I love the new feature of picking your house car color. Although for some reason you felt the need to remove the tow car feature. I think removing /towcar lends itself to the player having to log when they loose their car or cant manage to blow it up. It was also fun to to...
- February 13th, 2008, 12:30 pm
- Forum: Suggestions
- Topic: Delete bikes
- Replies: 28
- Views: 6298
Re: Delete bikes
Dont take out ALL the decent bikes. At least leave the fcr housecars.
People will or
People will or
- February 13th, 2008, 2:39 am
- Forum: Newbie Forum
- Topic: General Tips for Improving Roleplay - UPDATED 3/22
- Replies: 29
- Views: 23764
Re: General Tips for Improving Roleplay
for the frist few months I rp'd strelok with an accent, but after some time in the city I slowly refrained from it until what you see me type like today. Although he still answers his phone by saying ello?, and occasionally replaces yes with Da. I figured he'd been in the city long enough to refine ...
- February 1st, 2008, 3:55 am
- Forum: Suggestions
- Topic: Stock system
- Replies: 2
- Views: 1186
Re: Stock system
Id rather see the business implemented properly. Then a stock trade system can be built around them. For example when a new player buys a house, The real estate buildings stock would increase, when a house is sold it would decrease. Same for car purchases etc. Then simply allow players to purchase s...
- February 1st, 2008, 3:49 am
- Forum: Suggestions
- Topic: FBI /recon revamp
- Replies: 8
- Views: 2224
Re: FBI /recon revamp
I second this Idea.Jackal wrote:Having an agent monitor the LSPD is the best thing for both groups. I also suggest we have a SECOND recon van put in. This second one is not to leave the garage and only used to monitor the LSPD. That way LSPD reconing doesn't take away from recon operations.
- January 31st, 2008, 8:18 pm
- Forum: Suggestions
- Topic: Arms Dealer explosive inventory addition
- Replies: 24
- Views: 5337
Re: Arms Dealer explosive inventory addition
Grenades would be fine If they were only usable after reaching character level 5 or so.
That or make em cost an arm and a leg. maybe 6k mats to make 5 grens?
This way new players cant just jump in, buy grenades and go DM'ing.
That or make em cost an arm and a leg. maybe 6k mats to make 5 grens?
This way new players cant just jump in, buy grenades and go DM'ing.
- January 31st, 2008, 10:11 am
- Forum: Suggestions
- Topic: Arms Dealer explosive inventory addition
- Replies: 24
- Views: 5337
Re: Arms Dealer explosive inventory addition
As much as I would like to be able to sell more weapons, I think explosives should be left out. Theres allot of other weapons that arent used, but could be. Such as deagles for example. Theres plenty of em in the city but who makes them or brings them into the city? Id like to see sniper rifles rein...
- January 31st, 2008, 12:32 am
- Forum: Hall of Shame
- Topic: rho is brown
- Replies: 159
- Views: 45857
Re: rho is brown
This is kind of an old pic, back when I was rockin the porn mustache.
- January 23rd, 2008, 4:58 pm
- Forum: Old Bug Reports
- Topic: Limit one person to one job.
- Replies: 5
- Views: 2015
Re: Limit one person to one job.
I think the only job that should even be considered as a secondary should be wheel man.
- January 12th, 2008, 5:15 pm
- Forum: Newbie Forum
- Topic: Upgrade Points.
- Replies: 12
- Views: 3585
Re: Upgrade Points.
I hope they make armor upgrade useful. As it is, its not worth getting really.
- January 2nd, 2008, 7:22 pm
- Forum: Suggestions
- Topic: Lawyer Changes
- Replies: 1
- Views: 889
Re: Lawyer Changes
/bigbrother: The opposite of the /tinfoil command. Either stops the /tinfoil command being used for x amount of time or, if /tinfoil is in effect, cancels it to once more reveal the target on /find. /objection: Files an objection against the defence lawyer, preventing them from /defending their cli...
- December 31st, 2007, 3:17 pm
- Forum: Suggestions
- Topic: some sugestions
- Replies: 9
- Views: 2841
some sugestions
Fix EPP, and spawn bugs. Ability to keep player model, but change clothes (use gang colored names again to avoid confusion.) KEEP /NUMBER rather than /call 411. Hit men get WAY too many bonuses with almost no downside. (needs a good re balance) Another weapon drop point close to town. (No one uses t...