Search found 298 matches
- January 23rd, 2010, 3:20 am
- Forum: Suggestions
- Topic: Deagle Paintball!
- Replies: 15
- Views: 3276
Re: Deagle Paintball!
Why don't you add deale AND mp5 to the same arena? People could choose. Lesser damage with an automatic gun or bigger with a semi-automatic.
- January 23rd, 2010, 12:38 am
- Forum: Suggestions
- Topic: Deagle Paintball!
- Replies: 15
- Views: 3276
Re: Deagle Paintball!
I'm quite neutral about this, just enlighten me about one thing:
Why would noobs have to practice with deagle? I'M not aware of civilians having deagle, but who knows, maybe an update.cHR0ME wrote:I think itd be fun to have a deagle paintball, especially for the nubs who need practice with it
- January 21st, 2010, 11:01 pm
- Forum: Suggestions
- Topic: SAS Suggestion.
- Replies: 15
- Views: 3882
Re: SAS Suggestion.
It's indeed a bit less convenient, but you can get used to it after a while. As an SAS you are to ride with cops and such, and you just to text one of them for a pickup. At least I do it this way.
- January 21st, 2010, 1:32 pm
- Forum: Suggestions
- Topic: Some Suggestions
- Replies: 7
- Views: 1779
Re: Some Suggestions
If you play another week or two here, you will realise that (even a lvl 1 house ) cen be VERY useful.Ericyo wrote:and i dont want to buy a house.
- January 21st, 2010, 5:46 am
- Forum: Suggestions
- Topic: Some Suggestions
- Replies: 7
- Views: 1779
Re: Some Suggestions
1. Setting more than 1 owner to a house so your friends can go in without a invite and can buy car locks, wire, etc. 2. You can buy car locks at the store, and you can only lock 1 car. Or else the other 1 will get unlocked or the lock will be removed. (1) It would require a MAJOR technical change m...
- January 20th, 2010, 8:44 am
- Forum: Suggestions
- Topic: Fix up the wiki or make a new one?
- Replies: 5
- Views: 2009
Re: Fix up the wiki or make a new one?
The point of a wiki site is that anyone can edit it while being monitored by sysops aka admins.Armada_ofdeath wrote:i can help edit the wiki to
- January 20th, 2010, 6:28 am
- Forum: Newbie Forum
- Topic: Can i ?
- Replies: 10
- Views: 2601
Re: Can i ?
OK, let's demystify it once and for all. SAS doesn't need any application on the forums, like the LSPD . If you want to be a security guard (aka SAS) you have to ask an officer in-game who has the permission to manage SAS. He will probably give you an interview , and if you're more or less OK, he wi...
- January 20th, 2010, 6:24 am
- Forum: Newbie Forum
- Topic: How can I become A cop?! where do i apply?
- Replies: 3
- Views: 1295
Re: How can I become A cop?! where do i apply?
I don't see why do retarded people always stop at Newbie Forum / General Discussion and why don't they check the other forums.Malik_a wrote:um telll me where to apply and write me a link if u can pls!!
The recruitment forum is called LSPD Recruitment. Why do you guys keep missing it?
- January 19th, 2010, 11:05 pm
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
That sounds acceptable.Chris Hansen wrote:just make an undercover alt and build a case
- January 19th, 2010, 1:59 pm
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
That's right, but I've already helped the PD once or twice in stings as a civilian.Banjo wrote:but it's not fair to people getting 'stung' by cops. There's no way they can know that you're a cop
- January 19th, 2010, 1:23 pm
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
I'd say my test GM is a GF-derivative, just as SZR is, but it's very far from the original GF.Andrew_David wrote:ps. great but do you use God Father Gm for do it? im using that for szr is it.
- January 19th, 2010, 8:54 am
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
OK, here's a shiny /undercover command with proper name coloring, armor, skins (and restoring original skins!), rank check whatever. ---------------------------------------------------------------------------- Variables to be declared: (set it to 0 in OnPlayerConnect, also note that while undercover...
- January 19th, 2010, 8:30 am
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
Namechanging code is pretty difficult as outsiders, mainly cause we (I?) don't know how are accounts stored exactly.
Instead of 50 armor, you could do random armor from 25-50 to make it more unrecogniseable. (I'm pretty sure people with just redo the command till they get 45+ so yeah)
Instead of 50 armor, you could do random armor from 25-50 to make it more unrecogniseable. (I'm pretty sure people with just redo the command till they get 45+ so yeah)
- January 19th, 2010, 8:23 am
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
Sorry, I've been very disputatious lately, didn't mean to offend you. Just wanted to point out the errors, maybe with wrong style.
You can't believe how much times I have said this in the past 48 hours.
You can't believe how much times I have said this in the past 48 hours.
- January 19th, 2010, 5:48 am
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
GetPlayerName(playerid, sendername, sizeof(sendername)); will throw an error cause there's no variable sendername + player name isn't used in your code PlayerInfo[playerid][pMember] == 1 is pretty limited, cause there are leaders and probably the FBI wants to use it, too, so replace it with IsACop(...
- January 19th, 2010, 5:25 am
- Forum: Newbie Forum
- Topic: Can i ?
- Replies: 10
- Views: 2601
Re: Can i ?
I'm not aware of any written applications for SAS.
- January 18th, 2010, 9:27 am
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
So what you're saying medium-high ranks of the LSPD will use this for abuse? Naturally, not. However I was part of just enough coding teams (even outside of SA-MP things) to realise that if something is too abusable, it gets abused. Want it non-abusible? Assign a (secret) name to everyone who could...
- January 18th, 2010, 8:45 am
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
Mmm, yeah. Undercover cops IRL don't do many things beside that.Keegan_Russo wrote:This way you'll be encouraged to have backup when doing uc stuff.
As for namechange, I don't really thing it would be so good. Too much space for abusing IMHO
- January 18th, 2010, 8:11 am
- Forum: Suggestions
- Topic: /undercover or /uc
- Replies: 29
- Views: 6378
Re: /undercover or /uc
Good idea, just make sure you get a skinchange too.
- January 15th, 2010, 10:38 am
- Forum: Suggestions
- Topic: /drag [code inside]
- Replies: 14
- Views: 3112
Re: /drag [code inside]
Mmm, yeah, it would solve some of these supposed-to-be everlasting crap like water evading.
- January 15th, 2010, 9:01 am
- Forum: Suggestions
- Topic: Suggestion: Drop guns on death.
- Replies: 59
- Views: 13300
Re: Suggestion: Drop guns on death.
It's pretty simple to check if it's a droppable gun.
Code: Select all
if( /* illegal gun, like minigun */ )
{
// Do nothing. Or ban the hacker guy.
}
else if ( /* check if dead man is supposed to have that gun, eg from arms dealer */ )
{
// Do the gun dropping code
}
- January 15th, 2010, 6:45 am
- Forum: Suggestions
- Topic: Suggestion: Drop guns on death.
- Replies: 59
- Views: 13300
Re: Suggestion: Drop guns on death.
Theoretically it would be possible without serious effort to limit the dropped guns to legal guns but dunno if it would work in practice.
- January 15th, 2010, 6:37 am
- Forum: Suggestions
- Topic: /drag [code inside]
- Replies: 14
- Views: 3112
Re: /drag [code inside]
It will be more like Betsy than /deatin, but it's not that smooth.
AFAIK it's not possible to move a player Betsy's way, so it's more like a teleport near you (+1 unit North of you) each second.
AFAIK it's not possible to move a player Betsy's way, so it's more like a teleport near you (+1 unit North of you) each second.
- January 15th, 2010, 6:33 am
- Forum: Suggestions
- Topic: /drag [code inside]
- Replies: 14
- Views: 3112
Re: /drag [code inside]
[sorry, sent it too many times]
- January 15th, 2010, 6:33 am
- Forum: Suggestions
- Topic: /drag [code inside]
- Replies: 14
- Views: 3112
Re: /drag [code inside]
EDIT: in the "Other" timer put new copsinterior = GetPlayerInterior(pDragCop[i]); SetPlayerInterior(i,copsinterior) In GF-based scripts, Interiors and VWs are stored in a PlayerInfo array, so it's pretty much a waste of memory to create a new variable for that. Check at my first, edited p...