Search found 298 matches

by John_Pendergast
January 23rd, 2010, 3:20 am
Forum: Suggestions
Topic: Deagle Paintball!
Replies: 15
Views: 3276

Re: Deagle Paintball!

Why don't you add deale AND mp5 to the same arena? People could choose. Lesser damage with an automatic gun or bigger with a semi-automatic.
by John_Pendergast
January 23rd, 2010, 12:38 am
Forum: Suggestions
Topic: Deagle Paintball!
Replies: 15
Views: 3276

Re: Deagle Paintball!

I'm quite neutral about this, just enlighten me about one thing:
cHR0ME wrote:I think itd be fun to have a deagle paintball, especially for the nubs who need practice with it
Why would noobs have to practice with deagle? I'M not aware of civilians having deagle, but who knows, maybe an update.
by John_Pendergast
January 21st, 2010, 11:01 pm
Forum: Suggestions
Topic: SAS Suggestion.
Replies: 15
Views: 3882

Re: SAS Suggestion.

It's indeed a bit less convenient, but you can get used to it after a while. As an SAS you are to ride with cops and such, and you just to text one of them for a pickup. At least I do it this way.
by John_Pendergast
January 21st, 2010, 1:32 pm
Forum: Suggestions
Topic: Some Suggestions
Replies: 7
Views: 1779

Re: Some Suggestions

Ericyo wrote:and i dont want to buy a house.
If you play another week or two here, you will realise that (even a lvl 1 house ) cen be VERY useful.
by John_Pendergast
January 21st, 2010, 5:46 am
Forum: Suggestions
Topic: Some Suggestions
Replies: 7
Views: 1779

Re: Some Suggestions

1. Setting more than 1 owner to a house so your friends can go in without a invite and can buy car locks, wire, etc. 2. You can buy car locks at the store, and you can only lock 1 car. Or else the other 1 will get unlocked or the lock will be removed. (1) It would require a MAJOR technical change m...
by John_Pendergast
January 20th, 2010, 8:44 am
Forum: Suggestions
Topic: Fix up the wiki or make a new one?
Replies: 5
Views: 2009

Re: Fix up the wiki or make a new one?

Armada_ofdeath wrote:i can help edit the wiki to
The point of a wiki site is that anyone can edit it while being monitored by sysops aka admins.
by John_Pendergast
January 20th, 2010, 6:28 am
Forum: Newbie Forum
Topic: Can i ?
Replies: 10
Views: 2601

Re: Can i ?

OK, let's demystify it once and for all. SAS doesn't need any application on the forums, like the LSPD . If you want to be a security guard (aka SAS) you have to ask an officer in-game who has the permission to manage SAS. He will probably give you an interview , and if you're more or less OK, he wi...
by John_Pendergast
January 20th, 2010, 6:24 am
Forum: Newbie Forum
Topic: How can I become A cop?! where do i apply?
Replies: 3
Views: 1295

Re: How can I become A cop?! where do i apply?

Malik_a wrote:um telll me where to apply and write me a link if u can pls!! :iss:
I don't see why do retarded people always stop at Newbie Forum / General Discussion and why don't they check the other forums.

The recruitment forum is called LSPD Recruitment. Why do you guys keep missing it? :btroll:
by John_Pendergast
January 19th, 2010, 11:05 pm
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

Chris Hansen wrote:just make an undercover alt and build a case
That sounds acceptable.
by John_Pendergast
January 19th, 2010, 1:59 pm
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

Banjo wrote:but it's not fair to people getting 'stung' by cops. There's no way they can know that you're a cop
That's right, but I've already helped the PD once or twice in stings as a civilian.
by John_Pendergast
January 19th, 2010, 1:23 pm
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

Andrew_David wrote:ps. great but do you use God Father Gm for do it? im using that for szr is it.
I'd say my test GM is a GF-derivative, just as SZR is, but it's very far from the original GF.
by John_Pendergast
January 19th, 2010, 8:54 am
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

OK, here's a shiny /undercover command with proper name coloring, armor, skins (and restoring original skins!), rank check whatever. ---------------------------------------------------------------------------- Variables to be declared: (set it to 0 in OnPlayerConnect, also note that while undercover...
by John_Pendergast
January 19th, 2010, 8:30 am
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

Namechanging code is pretty difficult as outsiders, mainly cause we (I?) don't know how are accounts stored exactly.

Instead of 50 armor, you could do random armor from 25-50 to make it more unrecogniseable. (I'm pretty sure people with just redo the command till they get 45+ so yeah)
by John_Pendergast
January 19th, 2010, 8:23 am
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

Sorry, I've been very disputatious lately, didn't mean to offend you. Just wanted to point out the errors, maybe with wrong style.

You can't believe how much times I have said this in the past 48 hours.
by John_Pendergast
January 19th, 2010, 5:48 am
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

GetPlayerName(playerid, sendername, sizeof(sendername)); will throw an error cause there's no variable sendername + player name isn't used in your code PlayerInfo[playerid][pMember] == 1 is pretty limited, cause there are leaders and probably the FBI wants to use it, too, so replace it with IsACop(...
by John_Pendergast
January 19th, 2010, 5:25 am
Forum: Newbie Forum
Topic: Can i ?
Replies: 10
Views: 2601

Re: Can i ?

I'm not aware of any written applications for SAS.
by John_Pendergast
January 18th, 2010, 9:27 am
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

So what you're saying medium-high ranks of the LSPD will use this for abuse? Naturally, not. However I was part of just enough coding teams (even outside of SA-MP things) to realise that if something is too abusable, it gets abused. Want it non-abusible? Assign a (secret) name to everyone who could...
by John_Pendergast
January 18th, 2010, 8:45 am
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

Keegan_Russo wrote:This way you'll be encouraged to have backup when doing uc stuff.
Mmm, yeah. Undercover cops IRL don't do many things beside that.

As for namechange, I don't really thing it would be so good. Too much space for abusing IMHO
by John_Pendergast
January 18th, 2010, 8:11 am
Forum: Suggestions
Topic: /undercover or /uc
Replies: 29
Views: 6378

Re: /undercover or /uc

Good idea, just make sure you get a skinchange too.
by John_Pendergast
January 15th, 2010, 10:38 am
Forum: Suggestions
Topic: /drag [code inside]
Replies: 14
Views: 3112

Re: /drag [code inside]

Mmm, yeah, it would solve some of these supposed-to-be everlasting crap like water evading.
by John_Pendergast
January 15th, 2010, 9:01 am
Forum: Suggestions
Topic: Suggestion: Drop guns on death.
Replies: 59
Views: 13300

Re: Suggestion: Drop guns on death.

It's pretty simple to check if it's a droppable gun.

Code: Select all

if( /* illegal gun, like minigun */ )
{
    // Do nothing. Or ban the hacker guy.
}
else if ( /* check if dead man is supposed to have that gun, eg from arms dealer */ )
{
    // Do the gun dropping code
}
by John_Pendergast
January 15th, 2010, 6:45 am
Forum: Suggestions
Topic: Suggestion: Drop guns on death.
Replies: 59
Views: 13300

Re: Suggestion: Drop guns on death.

Theoretically it would be possible without serious effort to limit the dropped guns to legal guns but dunno if it would work in practice.
by John_Pendergast
January 15th, 2010, 6:37 am
Forum: Suggestions
Topic: /drag [code inside]
Replies: 14
Views: 3112

Re: /drag [code inside]

It will be more like Betsy than /deatin, but it's not that smooth.

AFAIK it's not possible to move a player Betsy's way, so it's more like a teleport near you (+1 unit North of you) each second.
by John_Pendergast
January 15th, 2010, 6:33 am
Forum: Suggestions
Topic: /drag [code inside]
Replies: 14
Views: 3112

Re: /drag [code inside]

[sorry, sent it too many times]
by John_Pendergast
January 15th, 2010, 6:33 am
Forum: Suggestions
Topic: /drag [code inside]
Replies: 14
Views: 3112

Re: /drag [code inside]

EDIT: in the "Other" timer put new copsinterior = GetPlayerInterior(pDragCop[i]); SetPlayerInterior(i,copsinterior) In GF-based scripts, Interiors and VWs are stored in a PlayerInfo array, so it's pretty much a waste of memory to create a new variable for that. Check at my first, edited p...