Jobs : lvl 10+

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_bmm_
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Jobs : lvl 10+

Post by _bmm_ »

Hey, I was thinking since you can reach a level 10+ on jobs now, I was thinking if people with job lvls 10+ should get like an extra bonus for bieng such a high lvl.
For Exapmle.

Arms-Deal 10+ - Mat's cost cheaper.
Wheelman 10+ - Modding Cars is less expensive.

Well, you get the point. Anyways, let me know what you guys thing and shoot out your opinions!
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Fuji_32
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Re: Jobs : lvl 10+

Post by Fuji_32 »

Good idea.
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Re: Jobs : lvl 10+

Post by Josh_Moore »

it should be the other way around
level 1 gets mats cheaper, the higher the level, the higher the cost, I mean, poopsocking should never be rewarded with such things
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Tyrone_Phillips
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Re: Jobs : lvl 10+

Post by Tyrone_Phillips »

You're already being rewarded since you can switch to another job, switch back and still be level 5+
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Rachael
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Re: Jobs : lvl 10+

Post by Rachael »

The reason your skills go up so high is so you can change jobs, and have a 'buffer' for your high level job.

when you have a job, all your other jobs decrease in level by 1 for every job cycle.
so if you have level 10 arms, you can be a merc for 4 cycles before your arms level reduces to level 6.

thats the reward.
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Terrence
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Re: Jobs : lvl 10+

Post by Terrence »

Clever. But seeing as this is probably gonna make people choose their job more carefully and try to stick with it, perhaps you should make it so that everyone can do material runs but at a higher cost if you're not an arms dealer?
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_bmm_
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Re: Jobs : lvl 10+

Post by _bmm_ »

Rachael wrote:The reason your skills go up so high is so you can change jobs, and have a 'buffer' for your high level job.

when you have a job, all your other jobs decrease in level by 1 for every job cycle.
so if you have level 10 arms, you can be a merc for 4 cycles before your arms level reduces to level 6.

thats the reward.
Understood, Thanks for the info!
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Re: Jobs : lvl 10+

Post by Tyrone_Phillips »

Terrence wrote:Clever. But seeing as this is probably gonna make people choose their job more carefully and try to stick with it, perhaps you should make it so that everyone can do material runs but at a higher cost if you're not an arms dealer?
Or just keep it and the materials market will profit big time!
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