New Fort DeMorgan Prison System - 2/2/09

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Re: New Fort DeMorgan Prison System - 2/2/09

Post by D_Black »

Tommy_Gavin wrote:Change the SAS to the Department of Corrections and give them something to actually do besides annoy everyone.
Amen to that
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by TRA »

Tommy_Gavin wrote:In order not to have someone be bored inside prison, banishland and prison could be combined in the same place perhaps.
Yea that could work to,only question is...is that possible?
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by D_Black »

TRA wrote:
Tommy_Gavin wrote:In order not to have someone be bored inside prison, banish land and prison could be combined in the same place perhaps.
Yea that could work to,only question is...is that possible?
Ya just put the worst offenders in cells or in a small tier and let them kill each other till they exhaust their money from hospital visits
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Miquel Lacoste »

Can LSPD have any contact with this prison system? well, my grammar is difficult, but i mean, that when we catch up the suspect, so we will bring this suspect front of Prison, then comes out 2-4 guards who will take prisoner over or something. Also that LSPD can keep control over prison, when guards need assistance or something.
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Big_Daddy_D »

i know i'm leo staggerz and everyone shuts my ideas down but they eventualy get taken into consideration when somone else asks the same shit i do once everyone says no to me because i'm the one asking it, but also to spice this idea up you guys can set up a bail out system were a buddy can come in and bail the prisoner out also you guys can have like a visitors section or something and when a visitor comes to visit they get frisked for illigal weapons n shit like thay do in real life and to make this even more interesting a prisoner should be able to make attempts to escape and run away, so lets say for example Karl_Bud is locked up and he decides to make a mad dash out the front door or something and then he actualy does make it out then he will be labled as a fugitive and this is the part were the mercanary job becomes more popular....


one Karl_Bud makes it off the prison grounds and makes his way back into civilization he will be put on the Fugitives list and should not have any wanted stars or anything, he gets caught when somone catches him no warnings or high alerts or anything, he's on the run and it's his job to lay low, now if the police catch him, then okay fine it's there job to do that shit anyway, but if a mercanary catches him then they should get a nice cash reward, because it will be difficult to make it allllllllll the way back to that prison camp and having to keep pressing /tie Karl_Bud over and over again to make sure his punk ass stays put, but then again if he is caught or something then he goes back into the prison camp and his time is multiplied by the time he originaly had, so before i shoot anymore ideas out there tell me if you like what your hearing so far because i don't want to waste my time typin all this shit up just to be shut down....
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by David_Lewis »

Big_Daddy_D wrote:i know i'm leo staggerz and everyone shuts my ideas down but they eventualy get taken into consideration when somone else asks the same shit i do once everyone says no to me because i'm the one asking it, but also to spice this idea up you guys can set up a bail out system were a buddy can come in and bail the prisoner out also you guys can have like a visitors section or something and when a visitor comes to visit they get frisked for illigal weapons n shit like thay do in real life and to make this even more interesting a prisoner should be able to make attempts to escape and run away, so lets say for example Karl_Bud is locked up and he decides to make a mad dash out the front door or something and then he actualy does make it out then he will be labled as a fugitive and this is the part were the mercanary job becomes more popular....


one Karl_Bud makes it off the prison grounds and makes his way back into civilization he will be put on the Fugitives list and should not have any wanted stars or anything, he gets caught when somone catches him no warnings or high alerts or anything, he's on the run and it's his job to lay low, now if the police catch him, then okay fine it's there job to do that shit anyway, but if a mercanary catches him then they should get a nice cash reward, because it will be difficult to make it allllllllll the way back to that prison camp and having to keep pressing /tie Karl_Bud over and over again to make sure his punk ass stays put, but then again if he is caught or something then he goes back into the prison camp and his time is multiplied by the time he originaly had, so before i shoot anymore ideas out there tell me if you like what your hearing so far because i don't want to waste my time typin all this shit up just to be shut down....
I would just like to point out that there are no periods in this wall of text.

You have to remember that in order to have guards and what not, there have to be players that are willing to sit in one spot bored out of their mind the entire day.
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Josh_Lafontaine »

Tommy's right, all the SAS ever do is annoy people by using smoke bombs. Using his Idea could make the SAS more popular and more likeable. I've been in the SAS before and trust me I'd rather be helpful than be Gas bomb spamming dude wearing a medic skin.
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by TRA »

Big_Daddy_D wrote:i know i'm leo staggerz and everyone shuts my ideas down but they eventualy get taken into consideration when somone else asks the same shit i do once everyone says no to me because i'm the one asking it, but also to spice this idea up you guys can set up a bail out system were a buddy can come in and bail the prisoner out also you guys can have like a visitors section or something and when a visitor comes to visit they get frisked for illigal weapons n shit like thay do in real life and to make this even more interesting a prisoner should be able to make attempts to escape and run away, so lets say for example Karl_Bud is locked up and he decides to make a mad dash out the front door or something and then he actualy does make it out then he will be labled as a fugitive and this is the part were the mercanary job becomes more popular....


one Karl_Bud makes it off the prison grounds and makes his way back into civilization he will be put on the Fugitives list and should not have any wanted stars or anything, he gets caught when somone catches him no warnings or high alerts or anything, he's on the run and it's his job to lay low, now if the police catch him, then okay fine it's there job to do that shit anyway, but if a mercanary catches him then they should get a nice cash reward, because it will be difficult to make it allllllllll the way back to that prison camp and having to keep pressing /tie Karl_Bud over and over again to make sure his punk ass stays put, but then again if he is caught or something then he goes back into the prison camp and his time is multiplied by the time he originaly had, so before i shoot anymore ideas out there tell me if you like what your hearing so far because i don't want to waste my time typin all this shit up just to be shut down....
*Karl_Bud stands in his cell
*Karl_Bud gets bored
*Karl_Bud thinks about breaking out
*Karl_Bud types in /f and calls his ballas to help him break out
*Ballas arrive
*Karl_Bud Breaks out
*Karl_Bud says: Ballaz 4 life, thx guys 4 the help
*5 minutes later Karl_Bud is banned for leaving the prison Grounds
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Miquel Lacoste »

TRA wrote:
Big_Daddy_D wrote:i know i'm leo staggerz and everyone shuts my ideas down but they eventualy get taken into consideration when somone else asks the same shit i do once everyone says no to me because i'm the one asking it, but also to spice this idea up you guys can set up a bail out system were a buddy can come in and bail the prisoner out also you guys can have like a visitors section or something and when a visitor comes to visit they get frisked for illigal weapons n shit like thay do in real life and to make this even more interesting a prisoner should be able to make attempts to escape and run away, so lets say for example Karl_Bud is locked up and he decides to make a mad dash out the front door or something and then he actualy does make it out then he will be labled as a fugitive and this is the part were the mercanary job becomes more popular....


one Karl_Bud makes it off the prison grounds and makes his way back into civilization he will be put on the Fugitives list and should not have any wanted stars or anything, he gets caught when somone catches him no warnings or high alerts or anything, he's on the run and it's his job to lay low, now if the police catch him, then okay fine it's there job to do that shit anyway, but if a mercanary catches him then they should get a nice cash reward, because it will be difficult to make it allllllllll the way back to that prison camp and having to keep pressing /tie Karl_Bud over and over again to make sure his punk ass stays put, but then again if he is caught or something then he goes back into the prison camp and his time is multiplied by the time he originaly had, so before i shoot anymore ideas out there tell me if you like what your hearing so far because i don't want to waste my time typin all this shit up just to be shut down....
*Karl_Bud stands in his cell
*Karl_Bud gets bored
*Karl_Bud thinks about breaking out
*Karl_Bud types in /f and calls his ballas to help him break out
*Ballas arrive
*Karl_Bud Breaks out
*Karl_Bud says: Ballaz 4 life, thx guys 4 the help
*5 minutes later Karl_Bud is banned for leaving the prison Grounds
Lol, this isnt actually how it looks, because Karl and his Balla boys cant and dont know shit about to create some tactics and help Karl out.
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Big_Daddy_D »

Miquel Lacoste wrote:
TRA wrote:
Big_Daddy_D wrote:i know i'm leo staggerz and everyone shuts my ideas down but they eventualy get taken into consideration when somone else asks the same shit i do once everyone says no to me because i'm the one asking it, but also to spice this idea up you guys can set up a bail out system were a buddy can come in and bail the prisoner out also you guys can have like a visitors section or something and when a visitor comes to visit they get frisked for illigal weapons n shit like thay do in real life and to make this even more interesting a prisoner should be able to make attempts to escape and run away, so lets say for example Karl_Bud is locked up and he decides to make a mad dash out the front door or something and then he actualy does make it out then he will be labled as a fugitive and this is the part were the mercanary job becomes more popular....


one Karl_Bud makes it off the prison grounds and makes his way back into civilization he will be put on the Fugitives list and should not have any wanted stars or anything, he gets caught when somone catches him no warnings or high alerts or anything, he's on the run and it's his job to lay low, now if the police catch him, then okay fine it's there job to do that shit anyway, but if a mercanary catches him then they should get a nice cash reward, because it will be difficult to make it allllllllll the way back to that prison camp and having to keep pressing /tie Karl_Bud over and over again to make sure his punk ass stays put, but then again if he is caught or something then he goes back into the prison camp and his time is multiplied by the time he originaly had, so before i shoot anymore ideas out there tell me if you like what your hearing so far because i don't want to waste my time typin all this shit up just to be shut down....
*Karl_Bud stands in his cell
*Karl_Bud gets bored
*Karl_Bud thinks about breaking out
*Karl_Bud types in /f and calls his ballas to help him break out
*Ballas arrive
*Karl_Bud Breaks out
*Karl_Bud says: Ballaz 4 life, thx guys 4 the help
*5 minutes later Karl_Bud is banned for leaving the prison Grounds
Lol, this isnt actually how it looks, because Karl and his Balla boys cant and dont know shit about to create some tactics and help Karl out.

All they know is how to have hot raging man sex with each other and dm everyone... not much strategy there :/
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Big_Daddy_D »

David_Lewis wrote:
Big_Daddy_D wrote:i know i'm leo staggerz and everyone shuts my ideas down but they eventualy get taken into consideration when somone else asks the same shit i do once everyone says no to me because i'm the one asking it, but also to spice this idea up you guys can set up a bail out system were a buddy can come in and bail the prisoner out also you guys can have like a visitors section or something and when a visitor comes to visit they get frisked for illigal weapons n shit like thay do in real life and to make this even more interesting a prisoner should be able to make attempts to escape and run away, so lets say for example Karl_Bud is locked up and he decides to make a mad dash out the front door or something and then he actualy does make it out then he will be labled as a fugitive and this is the part were the mercanary job becomes more popular....


one Karl_Bud makes it off the prison grounds and makes his way back into civilization he will be put on the Fugitives list and should not have any wanted stars or anything, he gets caught when somone catches him no warnings or high alerts or anything, he's on the run and it's his job to lay low, now if the police catch him, then okay fine it's there job to do that shit anyway, but if a mercanary catches him then they should get a nice cash reward, because it will be difficult to make it allllllllll the way back to that prison camp and having to keep pressing /tie Karl_Bud over and over again to make sure his punk ass stays put, but then again if he is caught or something then he goes back into the prison camp and his time is multiplied by the time he originaly had, so before i shoot anymore ideas out there tell me if you like what your hearing so far because i don't want to waste my time typin all this shit up just to be shut down....
I would just like to point out that there are no periods in this wall of text.

You have to remember that in order to have guards and what not, there have to be players that are willing to sit in one spot bored out of their mind the entire day.



hell I would do it! but then again who wants to see leo staggerz with a tazer and with a very small amount of authority....
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by tcjimbo »

Big_Daddy_D wrote:hell I would do it! but then again who wants to see leo staggerz
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by TRA »

tcjimbo wrote:
Big_Daddy_D wrote:hell I would do it! but then again who wants to see leo staggerz
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Karl_Bud »

TRA wrote:
Big_Daddy_D wrote:i know i'm leo staggerz and everyone shuts my ideas down but they eventualy get taken into consideration when somone else asks the same shit i do once everyone says no to me because i'm the one asking it, but also to spice this idea up you guys can set up a bail out system were a buddy can come in and bail the prisoner out also you guys can have like a visitors section or something and when a visitor comes to visit they get frisked for illigal weapons n shit like thay do in real life and to make this even more interesting a prisoner should be able to make attempts to escape and run away, so lets say for example Karl_Bud is locked up and he decides to make a mad dash out the front door or something and then he actualy does make it out then he will be labled as a fugitive and this is the part were the mercanary job becomes more popular....


one Karl_Bud makes it off the prison grounds and makes his way back into civilization he will be put on the Fugitives list and should not have any wanted stars or anything, he gets caught when somone catches him no warnings or high alerts or anything, he's on the run and it's his job to lay low, now if the police catch him, then okay fine it's there job to do that shit anyway, but if a mercanary catches him then they should get a nice cash reward, because it will be difficult to make it allllllllll the way back to that prison camp and having to keep pressing /tie Karl_Bud over and over again to make sure his punk ass stays put, but then again if he is caught or something then he goes back into the prison camp and his time is multiplied by the time he originaly had, so before i shoot anymore ideas out there tell me if you like what your hearing so far because i don't want to waste my time typin all this shit up just to be shut down....
*Karl_Bud stands in his cell
*Karl_Bud gets bored
*Karl_Bud thinks about breaking out
*Karl_Bud types in /f and calls his ballas to help him break out
*Ballas arrive
*Karl_Bud Breaks out
*Karl_Bud says: Ballaz 4 life, thx guys 4 the help
*5 minutes later Karl_Bud is banned for leaving the prison Grounds
lol ^^^ thats prity close actually.


and leo starggerz what did i ever do to you, why do you say these mean words

and ballas have mad tactical skills btw
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Big_Daddy_D »

Karl_Bud wrote:
TRA wrote:
Big_Daddy_D wrote:i know i'm leo staggerz and everyone shuts my ideas down but they eventualy get taken into consideration when somone else asks the same shit i do once everyone says no to me because i'm the one asking it, but also to spice this idea up you guys can set up a bail out system were a buddy can come in and bail the prisoner out also you guys can have like a visitors section or something and when a visitor comes to visit they get frisked for illigal weapons n shit like thay do in real life and to make this even more interesting a prisoner should be able to make attempts to escape and run away, so lets say for example Karl_Bud is locked up and he decides to make a mad dash out the front door or something and then he actualy does make it out then he will be labled as a fugitive and this is the part were the mercanary job becomes more popular....


one Karl_Bud makes it off the prison grounds and makes his way back into civilization he will be put on the Fugitives list and should not have any wanted stars or anything, he gets caught when somone catches him no warnings or high alerts or anything, he's on the run and it's his job to lay low, now if the police catch him, then okay fine it's there job to do that shit anyway, but if a mercanary catches him then they should get a nice cash reward, because it will be difficult to make it allllllllll the way back to that prison camp and having to keep pressing /tie Karl_Bud over and over again to make sure his punk ass stays put, but then again if he is caught or something then he goes back into the prison camp and his time is multiplied by the time he originaly had, so before i shoot anymore ideas out there tell me if you like what your hearing so far because i don't want to waste my time typin all this shit up just to be shut down....
*Karl_Bud stands in his cell
*Karl_Bud gets bored
*Karl_Bud thinks about breaking out
*Karl_Bud types in /f and calls his ballas to help him break out
*Ballas arrive
*Karl_Bud Breaks out
*Karl_Bud says: Ballaz 4 life, thx guys 4 the help
*5 minutes later Karl_Bud is banned for leaving the prison Grounds
lol ^^^ thats prity close actually.


and leo starggerz what did i ever do to you, why do you say these mean words

and ballas have mad tactical skills btw


WHY?!

1. you always dm and never do it alone you always have to bring your balla bitchez

2. you force yourself to time out when your about to die

3. constant metta gamer (That's how the feud started)

4. i gave you a peace offering and then you ambushed me and my friends (yes leo staggers has friends)

5. i tried to be cool with you and you just fuck me over when i least expect it to get the "Gang war money"

6. you NEVER get in trouble for what you do, seriously you must be giving the admins one hell of a blowjob if they are letting you slide with all the shit that you do...
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Luke_Smith »

Big_Daddy_D wrote: ima rat
Karl_Bud wrote:luke_smith is such a gangsta its not even funny really
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Chris_GA »

bottom line, SAS needs a new hobby...

so here it is...
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Banjo »

I never knew banish land existed, until I visited a friend in it, lol!
But, a combination would be awesome. I like that being banished is not just a temporary ban [like I thought], but more like IG prison.
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Big_Daddy_D »

Banjo wrote:I never knew banish land existed, until I visited a friend in it, lol!
But, a combination would be awesome. I like that being banished is not just a temporary ban [like I thought], but more like IG prison.

wait.. this is the new ban system???
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Chris_GA »

Big_Daddy_D wrote:
Banjo wrote:I never knew banish land existed, until I visited a friend in it, lol!
But, a combination would be awesome. I like that being banished is not just a temporary ban [like I thought], but more like IG prison.

wait.. this is the new ban system???
:ughh: Stop posting...
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Circum_Chastity wrote:Name: Circa_Cassidy
Reason for ban: Hack owning MagC

Plea for unban: Plz.

ps. I'll only use hacks to kill MagC.
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Re: New Fort DeMorgan Prison System - 2/2/09

Post by Young_Gotti »

I like this idea.But then i think the cops should send you're ass to prison a little more often and also cadets should be able to go there and guard.And i do like the idea of breakin out but.I think that should only be possible when youre in the bus on youre way to the prison.And yes please let SAS do this.Maybe cops can deliver em to the prison itself but once inside SAS is in charge,give em a tazer and a spray can and that should do it.And ofcourse /cuff and maybe /lock up.
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