additions to /mask

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jimmy_jakens
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additions to /mask

Post by jimmy_jakens »

-gives a random skin
-cops can't /su you when wearing it
-Hide players level/score
- maybe give a random number for the stranger## and not the person's id

help make kidnapping people not so obvious ^_^
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aron9forever
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Re: additions to /mask

Post by aron9forever »

jimmy_jakens wrote:-cops can't /su you when wearing it
:cripes:
this weak troll is also known as Jake Parlor you fuckers
i post worthless shit right hippo?
Silver_Leo
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Re: additions to /mask

Post by Silver_Leo »

*kills 2 cops with mask off*
XButton1:: SendInput t/mask {Enter}
Return
ha ha noob cops you can't su me
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jimmy_jakens
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Re: additions to /mask

Post by jimmy_jakens »

Silver_Leo wrote:*kills 2 cops with mask off*
XButton1:: SendInput t/mask {Enter}
Return
ha ha noob cops you can't su me
ok well im sure something could be put to stop that kind of exploit, but i'm just saying there putting a wanted star on someone who they don't know who they are.
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Wootcannon
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Re: additions to /mask

Post by Wootcannon »

jimmy_jakens wrote:
Silver_Leo wrote:*kills 2 cops with mask off*
XButton1:: SendInput t/mask {Enter}
Return
ha ha noob cops you can't su me
ok well im sure something could be put to stop that kind of exploit, but i'm just saying there putting a wanted star on someone who they don't know who they are.
Well, yes, given that we're su'ing a stranger of x description, we don't need to know their name.
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jimmy_jakens
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Re: additions to /mask

Post by jimmy_jakens »

well then make it so that the wanted levels go away when you take off the mask as long as you are away from cops

its making it more realistic,

man dos crime with mask on, gets away, takes off mask and no one knows it was him.
Montel_Chilliams
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Re: additions to /mask

Post by Montel_Chilliams »

How dare you ever suggest something that would make things more difficult and complicated for cops, we all know how hard cops have it already, right guys?
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Wootcannon
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Re: additions to /mask

Post by Wootcannon »

jimmy_jakens wrote:well then make it so that the wanted levels go away when you take off the mask as long as you are away from cops

its making it more realistic,

man dos crime with mask on, gets away, takes off mask and no one knows it was him.
Actually so far as I can tell that's the current system, I could be wrong though. I'm absolutely fine with that, I don't think anyone in the police would object.
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Re: additions to /mask

Post by Biffalo_Bull »

If you get /su'ed while wearing a mask then when you take the mask off you lose them. However I think some rules need to be made. Such as if someone removes the mask near cops then they can re'su for the current crimes plus an extra one like 'Concealing an Identity in public' (which I'm pretty sure is illegal irl) . If you manage to get well away from the cops and then remove your mask then you get away scot free. And by this I don't mean running into an interior or around a corner, ahk '/mask' to remove it then saying that can't su you when the cops are literally 1 and a half seconds behind you. These are just my thoughts though so idk if anyone will care. Let the admins decide.
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Re: additions to /mask

Post by Bankwell »

Montel_Chilliams wrote:How dare you ever suggest something that would make things more difficult and complicated for cops, we all know how hard cops have it already, right guys?
harder than a 25 y/o living in his mommys basement, thats for sure.

anyways, there should be a rule for cops, no /su'ing unless you saw them before they had their mask on, or unless they were dumb enough to take the mask off infront of the cop. don't know if that can be coded, but one of those rules like rushtazing, don't do it.
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Biffalo_Bull
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Re: additions to /mask

Post by Biffalo_Bull »

Just did some testing with /su and /mask. If someone get's a /su without the mask and then puts one on then they keep the /su. If they get a /su while wearing a mask then when they remove it they keep the /su. In short the /mask command has no effect on the /su. Just thought I would place my findings here for anyone who gives a crap.
Montel_Chilliams
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Re: additions to /mask

Post by Montel_Chilliams »

Bankwell wrote: harder than a 25 y/o living in his mommys basement, thats for sure.
Good job bringing your argument to RL insults, especially where you're completely wrong on every level.
Bankwell wrote: anyways, there should be a rule for cops, no /su'ing unless you saw them before they had their mask on, or unless they were dumb enough to take the mask off infront of the cop.
This is basically the suggestion good job.
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jimmy_jakens
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Re: additions to /mask

Post by jimmy_jakens »

ok so finalized can every one agree on the fallowing

-cops can /su you when wearing a mask but the stars go away if you take off the mask at a set distance from cops and not in an interior?

and is everyone ok with these to?

-gives a random skin
-Hides players level/score
- maybe give a random number for the stranger## and not the person's id
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Rachael wrote: [edit] actually forget that idea its dumb
[edit][edit] players are dumb
Biffalo_Bull
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Re: additions to /mask

Post by Biffalo_Bull »

jimmy_jakens wrote:ok so finalized can every one agree on the fallowing

-cops can /su you when wearing a mask but the stars go away if you take off the mask at a set distance from cops and not in an interior?

and is everyone ok with these to?

-gives a random skin
-Hides players level/score
- maybe give a random number for the stranger## and not the person's id

If it's going to add a different skin then maybe their should be a timer of like 10 seconds to place/remove the mask seeing as it is effectively someone changing clothes as well as putting a mask over their faces?
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jimmy_jakens
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Re: additions to /mask

Post by jimmy_jakens »

buffalo_bill wrote:
jimmy_jakens wrote:ok so finalized can every one agree on the fallowing

-cops can /su you when wearing a mask but the stars go away if you take off the mask at a set distance from cops and not in an interior?

and is everyone ok with these to?

-gives a random skin
-Hides players level/score
- maybe give a random number for the stranger## and not the person's id

If it's going to add a different skin then maybe their should be a timer of like 10 seconds to place/remove the mask seeing as it is effectively someone changing clothes as well as putting a mask over their faces?
legit
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Rachael wrote:szr.shithou.se
Rachael wrote: [edit] actually forget that idea its dumb
[edit][edit] players are dumb
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Re: additions to /mask

Post by Silver_Leo »

jimmy_jakens wrote:ok so finalized can every one agree on the fallowing

-cops can /su you when wearing a mask but the stars go away if you take off the mask at a set distance from cops and not in an interior?

and is everyone ok with these to?

-gives a random skin
-Hides players level/score
- maybe give a random number for the stranger## and not the person's id
The distance would need to be substantially larger than the view distance.
People are just going to unmask and remove their clothes while driving at full speed (good luck on that), so immobility/passenger status check would be necessary if you want to include a skinchange. Ditto for masking if you want it to change clothes because running in circles around a building and masking into a new skinchange would be abused.
Hiding a player's level/score would essentially just be replacing it with a different value.
The person's ID shows up either way on tab and near their name, why bother changing it?
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jimmy_jakens
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Re: additions to /mask

Post by jimmy_jakens »

Silver_Leo wrote:
jimmy_jakens wrote:ok so finalized can every one agree on the fallowing

-cops can /su you when wearing a mask but the stars go away if you take off the mask at a set distance from cops and not in an interior?

and is everyone ok with these to?

-gives a random skin
-Hides players level/score
- maybe give a random number for the stranger## and not the person's id
The distance would need to be substantially larger than the view distance.
People are just going to unmask and remove their clothes while driving at full speed (good luck on that), so immobility/passenger status check would be necessary if you want to include a skinchange. Ditto for masking if you want it to change clothes because running in circles around a building and masking into a new skinchange would be abused.
Hiding a player's level/score would essentially just be replacing it with a different value.
The person's ID shows up either way on tab and near their name, why bother changing it?
yeah i realized the id part after lol

but all in all good yes?
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Rachael wrote:szr.shithou.se
Rachael wrote: [edit] actually forget that idea its dumb
[edit][edit] players are dumb
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Re: additions to /mask

Post by Biffalo_Bull »

So getting a new skin and all that would mean you would essentially have to actually escape and fool the cops.
That means that if you get away from the cops and in a remote area and remove skin/mask then the cops come 10 seconds later, you can't just stand there and bitch about /mask rules because if you are the only one around then it's pretty obvious that it was you they were chasing. However if you have time to stop, remove mask then drive a fair distance away from that area then it should be fine.
That said cops shouldn't use OCC information such as score lvls or ID to confirm that someone was the suspect even if they removed the mask 33 light years away from the police.

All this just seems to want to end in either "OMG FAGCOP" or "/r fucking dude just exploited the /mask command to escape and bitch when we picked him up."

Worth a trial run though imo.
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jimmy_jakens
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Re: additions to /mask

Post by jimmy_jakens »

yes but take in mind that the guy could get a fair distance away, start taking off the mask and you get there just in time for it would be kinda like yeahhhh.....hi, lol but cops should not use /find to say "well im auto finding you so it must be you" besides that looks all good in the hood
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Rachael wrote:szr.shithou.se
Rachael wrote: [edit] actually forget that idea its dumb
[edit][edit] players are dumb
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