Defense against /tie minigame
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Defense against /tie minigame
Tying is quite a powerful ability so I've come up with a simple way to give the victim a chance of avoiding their captor's attempts at doing it.
How it works:
1. The mercenary types a number between 1-10 after the victim's id in the command: /tie <player name/id> <number>
2. The victim then gets 3 attempts at guessing the number to represent their struggling.
3. The victim also must make the guesses within 3 seconds of each other, as it requires quick reflexes to avoid.
4. After each guess, the victim is given a hint at whether the number should be higher or lower.
5. A /me is generated after each guess so that everyone in the immediate vicinity knows wtf is going on.
6. The number the mercenary can make the victim guess increases by 1 per level, i.e. lvl 1 = 1-10, lvl 2 = 1-11, ... lvl 6 = 1-15.
7. If the tying attempt is unsuccessful then the merc's /tie suffers a cooldown so that they can't keep spamming it on the victim and instead gives them a chance to exit the vehicle (they can't exit it if they have someone trying to tie them).
Possible 8. the toughness upgrade when fully upgraded provides the victim with a 4th guess because they provide tougher resistance.
Example with fancy colours
Valentino_Ciro is a level 1 merc and wants to tie up Silver_Leo so he can drop him on the shark. He types /tie silver_leo 7, and the following occurs from Silver's point of view:
Victim guesses correct number on 3rd attempt
* Valentino_Ciro has made an attempt to tie up Silver_Leo!
Quickly guess the number between 1-10 to escape!
Silver_Leo: 5
Higher
* Silver_Leo struggles!
Silver_Leo: 8
Lower
* Valentino_Ciro has secured one of Silver_Leo hands.
Silver_Leo: 7
* Silver_Leo breaks free!
Victim doesn't guess the correct number
* Valentino_Ciro has made an attempt to tie up Silver_Leo!
Quickly guess the number between 1-10 to escape!
Silver_Leo: 5
Higher
* Silver_Leo struggles!
Silver_Leo: 8
Lower
* Valentino_Ciro has secured one of Silver_Leo hands.
Silver_Leo: 6
* Silver_Leo is tied up and cannot move.
Victim doesn't make an attempt at guessing within the first 3 seconds
* Valentino_Ciro has made an attempt to tie up Silver_Leo!
Quickly guess the number between 1-10 to escape!
* Silver_Leo hesitates!
* Silver_Leo is tied up and cannot move.
How it works:
1. The mercenary types a number between 1-10 after the victim's id in the command: /tie <player name/id> <number>
2. The victim then gets 3 attempts at guessing the number to represent their struggling.
3. The victim also must make the guesses within 3 seconds of each other, as it requires quick reflexes to avoid.
4. After each guess, the victim is given a hint at whether the number should be higher or lower.
5. A /me is generated after each guess so that everyone in the immediate vicinity knows wtf is going on.
6. The number the mercenary can make the victim guess increases by 1 per level, i.e. lvl 1 = 1-10, lvl 2 = 1-11, ... lvl 6 = 1-15.
7. If the tying attempt is unsuccessful then the merc's /tie suffers a cooldown so that they can't keep spamming it on the victim and instead gives them a chance to exit the vehicle (they can't exit it if they have someone trying to tie them).
Possible 8. the toughness upgrade when fully upgraded provides the victim with a 4th guess because they provide tougher resistance.
Example with fancy colours
Valentino_Ciro is a level 1 merc and wants to tie up Silver_Leo so he can drop him on the shark. He types /tie silver_leo 7, and the following occurs from Silver's point of view:
Victim guesses correct number on 3rd attempt
* Valentino_Ciro has made an attempt to tie up Silver_Leo!
Quickly guess the number between 1-10 to escape!
Silver_Leo: 5
Higher
* Silver_Leo struggles!
Silver_Leo: 8
Lower
* Valentino_Ciro has secured one of Silver_Leo hands.
Silver_Leo: 7
* Silver_Leo breaks free!
Victim doesn't guess the correct number
* Valentino_Ciro has made an attempt to tie up Silver_Leo!
Quickly guess the number between 1-10 to escape!
Silver_Leo: 5
Higher
* Silver_Leo struggles!
Silver_Leo: 8
Lower
* Valentino_Ciro has secured one of Silver_Leo hands.
Silver_Leo: 6
* Silver_Leo is tied up and cannot move.
Victim doesn't make an attempt at guessing within the first 3 seconds
* Valentino_Ciro has made an attempt to tie up Silver_Leo!
Quickly guess the number between 1-10 to escape!
* Silver_Leo hesitates!
* Silver_Leo is tied up and cannot move.
Last edited by Lockie_Fantico on January 21st, 2011, 1:16 am, edited 1 time in total.
Re: Defense against /tie minigame
Yeah this is good.
Make sure there is a cooldown of like 30 seconds between ties so that once the minigame finishes and if the captive breaks free the mercenary can't just /tie straight away and make them play the minigame thing again.
Make sure there is a cooldown of like 30 seconds between ties so that once the minigame finishes and if the captive breaks free the mercenary can't just /tie straight away and make them play the minigame thing again.
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Re: Defense against /tie minigame
Very very nice work. You have put alot of thought into this and I think it's great.
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- BESTMIN
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Re: Defense against /tie minigame
why do you jerks keep using me as an example!!!
but yeah nice idea.
but yeah nice idea.
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- Donut Chaser
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Re: Defense against /tie minigame
Yeah the current blindfold/tie is overpowered, you can just hop in a car with /blindfold id /tie id and have your victum.
aron9forever wrote:i am a big jerk and i usually act dumb
What did we learn here? you suck more than me
Re: Defense against /tie minigame
neato
if it was a reflexes thing i don't know why it wouldn't just be one of them "push x now!!!" bits instead of guessing a number, though
if it was a reflexes thing i don't know why it wouldn't just be one of them "push x now!!!" bits instead of guessing a number, though
Re: Defense against /tie minigame
some dude enters the car and everyone has their finger on X already
Hope Vince gets that ring in Dallas.
Re: Defense against /tie minigame
Juke wrote:neato
if it was a reflexes thing i don't know why it wouldn't just be one of them "push x now!!!" bits instead of guessing a number, though
This would also be cool, it's also very possible.
Re: Defense against /tie minigame
randomize the keyssimon_bg wrote:some dude enters the car and everyone has their finger on X already
easier than making an over under game
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Re: Defense against /tie minigame
Juke's idea sounds much easier in regards to teaching it to the population
Re: Defense against /tie minigame
Except it's not really possible with other keys than those you have chosen controls for.
So by default you'd have a choice between:
lshift - rshift
lctrl - rctrl
alt
caps lock / h
2
uarrow
darrow
q
e
middle button on your mouse
f / enter
nothing else comes to mind
So using numbers would be much better than using those buttons to be honest.
e: lol what a typo
So by default you'd have a choice between:
lshift - rshift
lctrl - rctrl
alt
caps lock / h
2
uarrow
darrow
q
e
middle button on your mouse
f / enter
nothing else comes to mind
So using numbers would be much better than using those buttons to be honest.
e: lol what a typo
Last edited by Moe on January 20th, 2011, 3:31 pm, edited 1 time in total.
Terrence McDonut - Junior Agent
Mojima Jeffersuni - I help dudes
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Re: Defense against /tie minigame
That seems like a pretty large set of keys to choose from
- Wootcannon
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Re: Defense against /tie minigame
How come?Moe wrote:Except it's not really possible with other keys than those you have chosen controls for.
Re: Defense against /tie minigame
Because that's how it works.
I guess it'll be possible to use other buttons in a future version of SA:MP, but until then those are the only buttons that can be detected.
I guess it'll be possible to use other buttons in a future version of SA:MP, but until then those are the only buttons that can be detected.
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Re: Defense against /tie minigame
The number idea seems more funner than the other one but i guess the button once will be more realistic, but still i kinda prefer the number thing because, with the press button you can just like press all the buttons or something to cheat with it. And obviously make it so like you can't exit the car while playing that game and also if you /q while playing, you get put in jail also. But i love the idea since Alex always likes to ruin my day and tie me up.
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Re: Defense against /tie minigame
Yeah I thought the number idea would be more interesting as they represent the victim having to make logical choices fast in order to escape. Also the numbers the victim says wouldn't show up in local chat to not ruin the ~immersion~, and I forgot that the 'guess 1-10' instructions come after the guy tries tying so I edited them in.
Silver_Leo wrote:why do you jerks keep using me as an example!!!
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- Donut Chaser
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Re: Defense against /tie minigame
How about selling a pair of scissors or a swiss army knife in the 24/7's that cost more than blindfolds. Then just add a /cut command or something that will break you free of blindfolds/ties.
This seems easier to code and balanced to me. That way at least you can spend 15k or so on the knife and have a defense against the g-bugging /blindfold /tie keybinders.
This seems easier to code and balanced to me. That way at least you can spend 15k or so on the knife and have a defense against the g-bugging /blindfold /tie keybinders.
aron9forever wrote:i am a big jerk and i usually act dumb
What did we learn here? you suck more than me
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Re: Defense against /tie minigame
nah
how will you cut the rope if your hands are tied
maybe making it so you need a knife yo /untie, now that would be cool
also what about adding a /me to /untie too, happens so often that someone unties a victim and you don't get to find out who he was
how will you cut the rope if your hands are tied
maybe making it so you need a knife yo /untie, now that would be cool
also what about adding a /me to /untie too, happens so often that someone unties a victim and you don't get to find out who he was
this weak troll is also known as Jake Parlor you fuckers
i post worthless shit right hippo?
i post worthless shit right hippo?
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- Donut Chaser
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Re: Defense against /tie minigame
Have you never seen an action movie where you come from?aron9forever wrote:nah
how will you cut the rope if your hands are tied
How would you be able to jump into a car moving at full speed, blindfold the driver and tie him up all from the passanger seat?
Comparing GTA to RL is dumb, /blindfold /tie g-buggers need a counter.
aron9forever wrote:i am a big jerk and i usually act dumb
What did we learn here? you suck more than me
Re: Defense against /tie minigame
when life throws you a jeffrey
STROKE THE FURRY WALL STROKE THE FURRY WALL
STROKE THE FURRY WALL STROKE THE FURRY WALL
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- Donut Chaser
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Re: Defense against /tie minigame
WHY DO YOU CALL IT A JEFFREY?!
aron9forever wrote:i am a big jerk and i usually act dumb
What did we learn here? you suck more than me
Re: Defense against /tie minigame
who would be afraid of a jeffrey?