WARNING: the following changes have not been tested, because I couldn't test it, so report any bugs here and I will get it fixed as soon as I can.
By popular demand, added locksmith command /install
This will install locks / immob to housecars, you will need lock parts to do this.
/pget and /pdeliver for lock parts
There is no cash written into the command, locksmiths will have to ask for payment in roleplay.
There is a cooldown for lock commands
there is also an /install mods command, to save a players mods on their housecar.
to prove you are a locksmith, you can /install check, this gives a message to surrounding players that is not able to be faked.
I have also added /givekey
each player can have a max of 5 keys, that remain until you logout, or the vehicle is despawned.
you can look at or remove your keys by typing /dropkey
Jan 20th: /install for locksmiths
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Re: Jan 20th: /install for locksmiths
I'm guessing it installs trunks too right? Sorry if i missed anything on what you wrote it's 8:04 AM hehe
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Re: Jan 20th: /install for locksmiths
/pget /pdeliver /bug /scan work on mercenary
/install works on locksmith tho
/install works on locksmith tho
Re: Jan 20th: /install for locksmiths
fixed /pget etc should now work for locksmith
fixed /buy 2 0002 loophole for numbers ( thanks miquel )
fixed gangs inviting ( hopefully ) and not getting kicked on login
fixed /buy 2 0002 loophole for numbers ( thanks miquel )
fixed gangs inviting ( hopefully ) and not getting kicked on login
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Re: Jan 20th: /install for locksmiths
trunks are not available at the moment, maybe laterGreta wrote:I'm guessing it installs trunks too right? Sorry if i missed anything on what you wrote it's 8:04 AM hehe
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