/givemats

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Josh_Lee
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/givemats

Post by Josh_Lee »

This command would be good if you have run out of mats or something a friend could give you some of his.
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Chris Hansen
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Re: /givemats

Post by Chris Hansen »

Josh_Lee wrote:This command would be good if you have run out of mats or something a friend could give you some of his.
Or you could ask him to sell you a gun.
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Anthony Martinez
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Re: /givemats

Post by Anthony Martinez »

Chris Hansen wrote:
Josh_Lee wrote:This command would be good if you have run out of mats or something a friend could give you some of his.
Or you could ask him to sell you a gun.
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Re: /givemats

Post by Mickey »

Anthony Martinez wrote:
Chris Hansen wrote:
Josh_Lee wrote:This command would be good if you have run out of mats or something a friend could give you some of his.
Or you could ask him to sell you a gun.
:circlejerk:
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anarchcow
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Re: /givemats

Post by anarchcow »

Should his friend have a different job?
Josh_Lee
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Re: /givemats

Post by Josh_Lee »

Yeh just say a drug dealer has 8k of mats because his old job was arms. If you need mats you do something like /givemats [ID] [Price]
David_York
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Re: /givemats

Post by David_York »

This idea conflicts with too many things. I say no.
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anarchcow
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Re: /givemats

Post by anarchcow »

David_York wrote:This idea conflicts with too many things. I say no.
Like?
David_York
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Re: /givemats

Post by David_York »

It would destroy any need to mat run yourself.
You would be able to buy mats cheaper then mat running, thus causing inflation.
A new job being added, including skills and editing many menus will have to be done. ie. /stats /help /skill /givemats etc...
For the most part inflation will be the biggest problem.
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anarchcow
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Re: /givemats

Post by anarchcow »

David_York wrote:It would destroy any need to mat run yourself.
You would be able to buy mats cheaper then mat running, thus causing inflation.
Uh no. If common knowledge was sent around you would get payed MUCH more for running mats than the base cost. Think about it: Getting however many materials per minute oppose to getting a shitload of materials in a matter of seconds. The pure convenience of getting huge amounts of materials in such a small amount of time is something that is near impossible to put a price ( so make it really fucking expensive in large quantities ).

The grotesque tedium should keep the amount of material-runners pretty low and with that said, I realize it IS a poopsocker's economy and this will just lead to massive flooding of guns. I think this is a good idea but it definitely needs some ironing, possibly much more than time can allow with the MTA switching.
David_York wrote: A new job being added, including skills and editing many menus will have to be done. ie. /stats /help /skill /givemats etc...
Image Scripting? On a roleplay server?
Josh_Lee
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Re: /givemats

Post by Josh_Lee »

just say one mat run cost $1400 for 700 mats just sell mats for $2800 or something.
David_York
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Re: /givemats

Post by David_York »

Still, some ass hat will sell them for something like $1,800 just because they're stupid. This idea has always concluded to causing inflation.
Anthony Martinez
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Re: /givemats

Post by Anthony Martinez »

instead of this there should be a /givegun where you can give someone a gun if you have two like you have a shotty and an mp5 you can hand the mp5 or the shotty to someone.
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David_York
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Re: /givemats

Post by David_York »

Defeats the purpose of an arms dealer. Someone buys a gun off a dealer, then sells their gun with /givegun, then he sells it and so on.
Static
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Re: /givemats

Post by Static »

I think that is a damn good idea. For anyone saying it causes "inflation",

Image












It would cause HIGHER gun prices due to increased material prices. Retard. As for people selling bulk materials, maybe it will give the LSPD more gun dealers to bust? Win win for everyone!
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John_Freeway
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Re: /givemats

Post by John_Freeway »

This can be good for the whealthier people...

When they dont feel like doin mat runs , they can just buy it from other dealers

Maybe we should involve a new job ( Courrier or delivery boy or whatever) and let them get anything you want for money in return...
Josh_Lee
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Re: /givemats

Post by Josh_Lee »

John_Freeway wrote:This can be good for the whealthier people...

When they dont feel like doin mat runs , they can just buy it from other dealers

Maybe we should involve a new job ( Courrier or delivery boy or whatever) and let them get anything you want for money in return...
Sounds good
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anarchcow
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Re: /givemats

Post by anarchcow »

David_York wrote:Defeats the purpose of an arms dealer. Someone buys a gun off a dealer, then sells their gun with /givegun, then he sells it and so on.
You should leave the suggestions forum all together; the trading hands of individual weapons, and money in the process, is fucking brilliant.
David_York
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Re: /givemats

Post by David_York »

Suggestions forum is to suggest and to also debate these ideas over its pros and cons. So please shut up.
Josh_Lee
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Re: /givemats

Post by Josh_Lee »

apparently this is gettin scripted.
lets wait and see :)
mattyy
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Re: /givemats

Post by mattyy »

Well one of the cons is that hackers can get their way with this.
Getting mats from their alts and transfering to the main
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Samiam22
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Re: /givemats

Post by Samiam22 »

Yeah, I think this is a good idea, because SOMEONE has to pay for the mats.
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