Familly Locker.
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Inflammatory bullshit, thread de-railing, or anything other than suggestions or constructive criticism may result in punitive action.
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Familly Locker.
So, i was thinkin, and im pretty sure it has been brought up already, ill bring it up anyway incase it didnt brought up already
So, we all have a max. of 6 locker slots in the individual locker...
It might be a good/nice idea to put also one gang/familly locker in the HQ.
All members can deposit shit in it, and only Rank 5 and higher can take shit out of it..
Just like 10 slots for the whole fam. (Even 5 slots would be nice tho)
Think about' it, ill take my mariachi band and go now, playin Napolitano music
So, we all have a max. of 6 locker slots in the individual locker...
It might be a good/nice idea to put also one gang/familly locker in the HQ.
All members can deposit shit in it, and only Rank 5 and higher can take shit out of it..
Just like 10 slots for the whole fam. (Even 5 slots would be nice tho)
Think about' it, ill take my mariachi band and go now, playin Napolitano music
Johnny "Flawless" Flaw
The infamous Gino Fiasco babyyy!
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Re: Familly Locker.
its good and all but i dont like it
Re: Familly Locker.
This is a good idea.Families have a family bank, family home (hq),family cars.So why not have a family locker? This would be a great additon.
ig Name:Tra_Williams
Level:17
Occupation:The pimp of szr
Level:17
Occupation:The pimp of szr
Itsa me Corrado wrote:tra is a pimp
James_Walker wrote:Tra's a pimp
Dom wrote:Tra oughta beat you with his pimp hand
Re: Familly Locker.
This really is a good idea. It's been suggested before but this brings up the subject again.
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- Game Name(s): Chris_Keller
- Location: Criatia, Zagreb
Re: Familly Locker.
I also support it. But only thing I don't like is that rank 5 would be able to take stuff out. I think everyone should be able to. Like, if you get attacked or something, you don't have to search for arms dealer to get sum guns and a drug dealer to get drugs. This way you could just take them from locker (( if you don't have any on your hand, or in your locker, ofc. ))
Re: Familly Locker.
No.Chris_Keller wrote:I also support it. But only thing I don't like is that rank 5 would be able to take stuff out. I think everyone should be able to. Like, if you get attacked or something, you don't have to search for arms dealer to get sum guns and a drug dealer to get drugs. This way you could just take them from locker (( if you don't have any on your hand, or in your locker, ofc. ))
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Re: Familly Locker.
Are you dumb or something?
If ranks 1 can take them too, ill just get myself recruited by whatever gang, take everything outta the /flocker and leave again..
So no. It should be as descriped above(opening post)
If ranks 1 can take them too, ill just get myself recruited by whatever gang, take everything outta the /flocker and leave again..
So no. It should be as descriped above(opening post)
Johnny "Flawless" Flaw
The infamous Gino Fiasco babyyy!
Re: Familly Locker.
Yeah, he is. If you take a look, all of his suggestions are stupid ones.Cliff_Decker wrote:Are you dumb or something?
Re: Familly Locker.
Only rank 5 and rank 6 should have access to the /flocker.
As when can see we have already came up with a command (( /flocker )) we have already said who and who cant access it.We already said where it should be placed (( inside hq )) and the last thing we should hit to top it all off is how many slots are going to be in /flocker?
I would say that every person's locker at the max can have 6 lockers.So since this is a gang locker with multiple people using and storing in it i say we should double that slots. /locker has 6 slots, so /flocker should have 12
As when can see we have already came up with a command (( /flocker )) we have already said who and who cant access it.We already said where it should be placed (( inside hq )) and the last thing we should hit to top it all off is how many slots are going to be in /flocker?
I would say that every person's locker at the max can have 6 lockers.So since this is a gang locker with multiple people using and storing in it i say we should double that slots. /locker has 6 slots, so /flocker should have 12
ig Name:Tra_Williams
Level:17
Occupation:The pimp of szr
Level:17
Occupation:The pimp of szr
Itsa me Corrado wrote:tra is a pimp
James_Walker wrote:Tra's a pimp
Dom wrote:Tra oughta beat you with his pimp hand
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- Game Name(s): Chris_Keller
- Location: Criatia, Zagreb
Re: Familly Locker.
Gee, thanks for a compliment... -.- I already admitted that my ideas or sugestions are stupid (( http://www.szrgta.com/szr/forum/viewtop ... 29&t=10714 )) but even if they are, it is not a reason to insult someone. By the way, we're going off topic...Vag wrote:Yeah, he is. If you take a look, all of his suggestions are stupid ones.Cliff_Decker wrote:Are you dumb or something?
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Re: Familly Locker.
I just asked you a question, please stay on topic.
Johnny "Flawless" Flaw
The infamous Gino Fiasco babyyy!
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Re: Familly Locker.
Sorry, but it was not me who is going of topic. And I was talking to Vag, by the way...
Re: Familly Locker.
Umm yeah, sorry for going off topic.
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Re: Familly Locker.
No probs... Keep this thread actual...
Johnny "Flawless" Flaw
The infamous Gino Fiasco babyyy!
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Re: Familly Locker.
Yea i support this yea rank 5s and 6s only there people who are dedicated and won't rob from the locker....
Jose Ramirez
Re: Familly Locker.
Maybe an /fkeylocker so rank 5 and 6s give it to lower ranks for example if they're family DD can get drugs or something while in a point. But it only works after getting ONE thing out the locker. So rank 5 and 6's know who took what from the locker. And maybe be able to put more grams of drugs, and more mats in each space? Not a lot more, just like maybe 10 more grams and 1k more of mats?
Chief K.
I'm an OG.
I'm an OG.
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Re: Familly Locker.
That would be too much bullshit, the rank 5's and 6's can just take it outta there and give it to the member who's in need of it..
(( so you wont store guns, but only materials ))
(( so you wont store guns, but only materials ))
Johnny "Flawless" Flaw
The infamous Gino Fiasco babyyy!
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Re: Familly Locker.
Hmm, seems pretty good idea, and i advise to add that kind feature that everyone from family/gang can store, but only rank 5 or 6 can take. Members are making matruns, so they got place to store materials for faction.
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Re: Familly Locker.
Yup, that was exactly what i said..
Why doesnt any admin reply in here?
Why doesnt any admin reply in here?
Johnny "Flawless" Flaw
The infamous Gino Fiasco babyyy!
Re: Familly Locker.
Great idea, needs implemented asap!
Re: Familly Locker.
I'm against the idea of family lockers. If it was as easy as having a locker that had been filled for us it would cut out half the organisation needed for any fighting. Never a good thing IMO.
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Re: Familly Locker.
Speaks the truth.Kaze wrote:I'm against the idea of family lockers. If it was as easy as having a locker that had been filled for us it would cut out half the organisation needed for any fighting. Never a good thing IMO.
<stenchman> ☣☠④②ⓞ☠☣
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Re: Familly Locker.
You got a point there..
I can also be a "Only mats locker" orso..
Hehe..
And if thatsthe half of the organization you do for a point battle... that ll explain alot lol..
I can also be a "Only mats locker" orso..
Hehe..
And if thatsthe half of the organization you do for a point battle... that ll explain alot lol..
Johnny "Flawless" Flaw
The infamous Gino Fiasco babyyy!