breakin it down
Ari_Papadopoulos wrote:Sounds like fun to me. Some ideas:
Let players choose their weapon load-out at the beginning of the round, and after each death. Maybe charge them out of their pool of money for their weapons? Also, what about ammo? If ammo works, you could sell grenades, RPG rounds, etc. If you decide to go with limited ammo for weapons, then killing other players will have the added bonus of getting their guns.
haven't really thought about buying weapons, i guess it makes sense as a money-sink though so it'll probably factor in somehow
When players obtain money, perhaps it should tick up over time to prevent instant wins. Another possibility is giving a few minutes after a player fulfills the win conditions where the other players can kill him and prevent him from winning.
love having the about-to-win-dude have to stay at the top for x amount of time, this is the best. also where the 50% drop really comes into play.
Money cache locations: Like the pirate ship from LVDM, but instead havening money caches spawned randomly at specific locations that contain a certain amount of dollars, picked up over time.
i dunno about this, i'd rather trade random luck for intentional stealing. maybe for teamplay.
Bleeding: I always liked bleeding in SZR. You could allow players to purchase bandages that stop bleeding and take time to apply, but it's nice to have a way to prevent players from running away forever.
ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
An option for a team-based gamemode that is identical but with official teams?
already planned but with a few key changes.
Kickvote + temp bans?
of course
Last, a question: How do players find other players? Do they all show up on the mini-map?
player icon alpha settings based on net worth, so bill gates' icon is solid while joe broke is nearly invisible.
also now is a good time to mention this is really more of a plan for a minigame inside mystery mode that would be played live in a specific section of a city (i.e. only in chinatown sf, somewhere in the middle of a city), where players are free to come and go, but those who enter the zone are de facto targets for everyone currently playing the minigame. obviously exiting the zone disqualifies you from winning (and maybe removes your earnings).
got that mysql mystery magic workin on this