/points (HOLY SHIT GIVE US A MORE EXACT TIME)

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Juke
yardmin
yardmin
Posts: 1515.0
Joined: December 31st, 2007, 7:17 am

/points (HOLY SHIT GIVE US A MORE EXACT TIME)

Post by Juke »

/points should give the remaining time to vulnerability TO THE MINUTE

For some of the less important points like MF1, MF2, MP1, MP3, and DH1 nobody should be waiting more than 5-10 minutes for them to come up. Right now it only tells you how long until vulnerability in hours, raised to the next hour. So it really only tells you that Point x comes up in the next 59 minutes. If you're really keeping track of it, you can see when the hour rolls down then you'll know how many hours and at what minute. BUT in the even of a server restart (as we saw yesterday) often nobody really has any idea when it's coming up, other than the 59 minute window.

/points should give the remaining time to vulnerability TO THE MINUTE
Marius
Posts: 36.0
Joined: January 28th, 2008, 2:54 pm
Game Name(s): Marius
Location: USA, TX

Re: /points (HOLY SHIT GIVE US A MORE EXACT TIME)

Post by Marius »

Ay, that would be nice. There's nothing like waiting almost 2 hours for supposedly 1 hours waiting time.
Now, when was the last story you heard without conflict? ...War will never end.
Jeff Fisher
Posts: 73.0
Joined: January 1st, 2008, 11:16 pm

Re: /points (HOLY SHIT GIVE US A MORE EXACT TIME)

Post by Jeff Fisher »

" I've been standing here for 2 hrs ! , I'm gonna log."

*Logs out*

MATERIAL PICKUP 2 IS VULNERABLE !



Ta da ! :suicide:
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