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+2 addition to LSPD toolkit

Posted: August 4th, 2009, 6:52 am
by John_Pendergast
Car towing
Taxi faction already has /tow, but in my opinion it should be allowed to use for LSPD members. Police tows away cars in real life too, it might enhance RP experience. (I know, not many people actually bothers RPing, but still, it would be good)

Pro
- Implementing this takes no time at all (just adding another faction check to /tow command)
- RP

Con
- It might be abusable.

Roadblocks
It's another rather useful thing, that's also a big addition to RP. By roadblocks I mean some unrammable objects. There is a plenty of good objects for this task.

Pro
- Imagine a shitload of roadblocks that stops criminals from escaping on the highway.

Con
- Abusable. Maybe only 1 roadblock unit per person?

Re: +2 addition to LSPD toolkit

Posted: August 4th, 2009, 10:25 am
by skully
I like it :D

Posted: August 4th, 2009, 11:29 am
by Peck Rockhard
I don't think Taj likes that idea

Posted: August 4th, 2009, 1:08 pm
by Gentle_Man
For roadblocks, are spike-strips possible? I know they're in GTA3 and VC and I'm p sure they're in SA, but do they work in SAMP?
'Cause it'd be pretty cool if they could place spike-strips on a road, maybe they disappear after however many minutes.

Spike-strips, or landmines. Even if a landmine is just a marker on the ground and an admin doing /explode [whoever] when the guy hits the marker.

Re:

Posted: August 4th, 2009, 1:11 pm
by vksv
Gentle_Man wrote:landmines. Even if a landmine is just a marker on the ground and an admin doing /explode [whoever] when the guy hits the marker.
what country do you come from where cops have landmines

Posted: August 4th, 2009, 1:17 pm
by Gentle_Man
vksv wrote:
Gentle_Man wrote:landmines. Even if a landmine is just a marker on the ground and an admin doing /explode [whoever] when the guy hits the marker.
what country do you come from where cops have landmines
The country where cops carry Desert Eagles.

Posted: August 5th, 2009, 2:06 am
by John_Pendergast
Peck Rockhard wrote:I don't think Taj likes that idea
Yeah, because he likes to tow LSPD cars away or tow big trucks to LSPD entrance.
Gentle_Man wrote:Even if a landmine is just a marker on the ground and an admin doing /explode [whoever] when the guy hits the marker.
Admins won't like it. They have to sit there 24/7 and doing /explode? Are you mad?
Gentle_Man wrote:
vksv wrote:
Gentle_Man wrote:landmines. Even if a landmine is just a marker on the ground and an admin doing /explode [whoever] when the guy hits the marker.
what country do you come from where cops have landmines
The country where cops carry Desert Eagles.
Cops DO carry guns in most country. I don't think that it would make a difference in real life: getting headshot'ed with a deagle or a small sidearm. Both case, you die.

Posted: August 5th, 2009, 7:49 am
by Gentle_Man
John_Pendergast wrote:Admins won't like it. They have to sit there 24/7 and doing /explode? Are you mad?
Ok then it will be situational.
"Hey admin we're chasing this guy put a landmine in front of him?" and he explodes.
John_Pendergast wrote:Cops DO carry guns in most country. I don't think that it would make a difference in real life: getting headshot'ed with a deagle or a small sidearm. Both case, you die.
But irl cops don't aim for the head, they're trained to aim for the center of mass, the chest or back. The chest or the back, it does make a difference.

Posted: August 5th, 2009, 7:54 am
by John_Pendergast
Anyway, it's going to be a bit sidetracked here. Back to my suggestion...:

Re: +2 addition to LSPD toolkit

Posted: August 5th, 2009, 8:37 am
by Keegan_Russo
No and no.


Cops don't tow cars, a towing company does it for them (at least here) or some division like parking enforcement does. If it were to be implemented, there should be a "tow truck" in the PD garage that you can /tow with.

Cops already have a roadblock....their cruiser.

Posted: August 5th, 2009, 9:04 am
by Rachael
regarding the spike strips, I have tried to find an object that bursts tyres but I have not been able to find one.

Posted: August 5th, 2009, 10:04 am
by David_York
1593 - tire spikes
2892 - spike strip, short
2899 - spike strip, long

These are the objects but I believe the tires popping may have to be written in to the script to pop tires upon driving over the object, rather than it being automatically so.

Re:

Posted: August 8th, 2009, 5:50 pm
by Jeff Vegas
David_York wrote:1593 - tire spikes
2892 - spike strip, short
2899 - spike strip, long

These are the objects but I believe the tires popping may have to be written in to the script to pop tires upon driving over the object, rather than it being automatically so.
I will try these objects in MTA Race, thanks for the id's.

The roadblocks idea is awesome, if it just works!

Edit:
Dont work.

Posted: August 9th, 2009, 6:41 pm
by Gentle_Man
I've had this idea:

Tranquilizer guns, it's like tazer but it works long distance and is significantly shorter, 1 or 2 minutes tops.
Not sure if it's even possible, but basically it has the rifle skin, and instead of inflicting damage it just incapacitates whoever is shot, like tazer it's only temporary and this one puts them in /crack. Maybe when they're tranquilized they can't be /detain'd (who'd wanna carry a person all the way to the car?) but they can be /cuff'd.

It'd be awesome for situations like this:
A small gang fight in front of Unity. Two cops plan their attack. One moves in to start /tazing, while the other hangs off to the side to tranquilize any runners. And it'd be funny, somebody running away from the cops and they immediately fall into /crack.

But obviously like anything it can be abused.

Re: +2 addition to LSPD toolkit

Posted: August 9th, 2009, 8:24 pm
by Keegan_Russo
I have this idea, Phaser Guns. You can set it to stun or kill. Also transporters, and warp drives.

Posted: August 9th, 2009, 8:25 pm
by Rachael
bring on MTA

Posted: August 9th, 2009, 9:03 pm
by Gentle_Man
Keegan_Russo wrote:I have this idea, Phaser Guns. You can set it to stun or kill. Also transporters, and warp drives.
Tranquilizer guns are used irl, generally not on humans because it's a lot easier to estimate the weight of different animals based on their general age, but they're used irl.

Posted: August 9th, 2009, 9:08 pm
by Rachael
the spike strip objects won't burst the tyres by the way

Posted: August 9th, 2009, 9:12 pm
by Gentle_Man
So you need a wall and a human spike strip. 4 guys, each assigned to each tire.

Posted: August 10th, 2009, 1:22 am
by John_Pendergast
Gentle_Man wrote:So you need a wall and a human spike strip. 4 guys, each assigned to each tire.
No, there's a roadblock object.

Re:

Posted: August 10th, 2009, 12:33 pm
by Keegan_Russo
Gentle_Man wrote:
Keegan_Russo wrote:I have this idea, Phaser Guns. You can set it to stun or kill. Also transporters, and warp drives.
Tranquilizer guns are used irl, generally not on humans because it's a lot easier to estimate the weight of different animals based on their general age, but they're used irl.
And when the Los Santos Animal Control get's coded in, they'll be useful. Until then, no.

Re: Re:

Posted: August 11th, 2009, 3:40 pm
by Bobknob
Keegan_Russo wrote:
And when the Los Santos Animal Control get's coded in, they'll be useful. Until then, no.

With all the flying and deadly animals this game has that faction should be coded in ASAP.

Re:

Posted: August 11th, 2009, 5:51 pm
by Casey_Calvert
Peck Rockhard wrote:I don't think Taj likes that idea
He just spawns road blocks anyways lawl....then de-spawns it once you smash into it hard. But still a good idea.

Casey 'KC' Calvert

Posted: August 12th, 2009, 1:51 am
by John_Pendergast
In real life, police can "spawn" roadblocks. As for coding it would take only a few lines. I don't see why isn't it supported by everyone.

Posted: August 12th, 2009, 3:13 am
by Rachael
Two lines of coding is two lines too many.