Another original important suggestion
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Another original important suggestion
I have suggested this over and over yet I've never really found a reason why is there a 30 second long claim time as it, in my opinion, ruins the fun we have at points. If you think it's ok please post why.
This is how the points look like now:
This is how the points look like now:
Re: Another original important suggestion
what are you suggesting
you just say you don't like 30s
you just say you don't like 30s
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Re: Another original important suggestion
It's a complete chickenrunning carbombing/ramming punching retarded shitty fest and I also don't like it.
My suggestion: change it back more or less
My suggestion: change it back more or less
Re: Another original important suggestion
15 seconds
ps best suggestion
ps best suggestion
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Re: Another original important suggestion
no
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Re: Another original important suggestion
This has been explained so many times. It is thirty seconds so you have to actually clear the point before you claim, even if someone spawns right at the point, they would only have enough time to run in and punch you a few times before you claimed it. I see no problem with the current timer.
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Re: Another original important suggestion
20 seconds would be fine
Re: Another original important suggestion
30 seconds is too long 10-15 seconds for a fast paced point. Maybe make the time needed to hold 15 minutes or something.
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Re: Another original important suggestion
I think the current /claim time is to long. I think that the timer should be put back to 19 seconds, I don't think thats to short of a claim time for the point not to run smoothly.
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Re: Another original important suggestion
Basically a 30 second claim timer makes points too easy, imo. Whoever claimed first usually won as long as they spawned close to the point, and it promoted car ramming/punching/faggotry to win points, rather than fighting how men.
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Re: Another original important suggestion
then 10 secs made rush claiming too easySlopko wrote:Basically a 30 second claim timer makes points too easy, imo. Whoever claimed first usually won as long as they spawned close to the point, and it promoted car ramming/punching/faggotry to win points, rather than fighting how men.
15-20 secs would be better imo
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Re: Another original important suggestion
Rush claim best claim. Back to 10!Vag wrote:then 10 secs made rush claiming too easySlopko wrote:Basically a 30 second claim timer makes points too easy, imo. Whoever claimed first usually won as long as they spawned close to the point, and it promoted car ramming/punching/faggotry to win points, rather than fighting how men.
15-20 secs would be better imo
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Re: Another original important suggestion
Hopefully if a respawn at hospital system is introduced the point claim times will better reflect their distance to the closest respawn point to make them fairer for both attackers and defenders.
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Re: Another original important suggestion
It's not just the respawning/coming back. It's that the people who have the claim don't even shoot you unless you're claiming, they just run around instead.
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Re: Another original important suggestion
I think this raises a different point, which is that having to stand still on an 'i' is a bad way to claim. Maybe Rachael would be interested in coding it as an area (maybe 15 units from the point) that must be stood in?BigAssGoat wrote:It's not just the respawning/coming back. It's that the people who have the claim don't even shoot you unless you're claiming, they just run around instead.
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Re: Another original important suggestion
maybe scale the timer to how many players online
30 players = 15 seconds (min)
60 players = 30 seconds (max)
30 players = 15 seconds (min)
60 players = 30 seconds (max)
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Re: Another original important suggestion
You've never fought a point^^^.
@Ari:Back when the claim time was 10 you didn't have a chance to interrupt the claim more than once and I don't think your idea would raise the usage of tactic but the usage of vehicle rams. just my opinion though, havent seen it working so I can't tell
@Ari:Back when the claim time was 10 you didn't have a chance to interrupt the claim more than once and I don't think your idea would raise the usage of tactic but the usage of vehicle rams. just my opinion though, havent seen it working so I can't tell
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Re: Another original important suggestion
are carbombs still allowed? thats the shittiest part about claming, getting carbombed with 5 seconds left and insta dying. somehow it changed from --> carbomb is extremely gay according to nurgle/ excessive use will result in punishment to carbombs are not against the rules and so now everyone does it.
Re: Another original important suggestion
You may have noticed I changed the claim time to 20 seconds.
I can change it anytime now without restarting.
I have already put in self reducing claim times, and win times, if you explain this area idea I will look into it.
I can change it anytime now without restarting.
I have already put in self reducing claim times, and win times, if you explain this area idea I will look into it.
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Re: Another original important suggestion
its fine as it is right now
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Re: Another original important suggestion
I agree with vikki on the area claim, that would cause a flood of chicken running to claim complaints.
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Re: Another original important suggestion
then people will just camp the hospital and kill the other gang so they cant get back to the point. you wouldn't even need to drive to their hq to spawncamp them, you just armsdealer yourself a shotgun in the hospital and kill them as soon as you spawn!Lockie_Fantico wrote:Hopefully if a respawn at hospital system is introduced the point claim times will better reflect their distance to the closest respawn point to make them fairer for both attackers and defenders.
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Re: Another original important suggestion
Rachael, I think that what he is saying is that you should not have to type /claim on a point, but just standing within the point would start a timer, assuming there is no one from another gang in the point zone.
One problem with this is that someone would just find a place to hide within the point zone, stopping everyone else from claiming.
One problem with this is that someone would just find a place to hide within the point zone, stopping everyone else from claiming.
Re: Another original important suggestion
Ari_Papadopoulos wrote:I think this raises a different point, which is that having to stand still on an 'i' is a bad way to claim. Maybe Rachael would be interested in coding it as an area (maybe 15 units from the point) that must be stood in?
Rachael wrote:if you explain this area idea I will look into it.
Change point claim to favor whoever has the most players in a 10m radius of the point.
When point is vulnerable, check players within 10m of point once a second.
(If this is too CPU intensive, only start this once any player from any gang types “/claim” in the 10m zone and end once a gang makes a successful claim.)
Disregard tabbed players.
Players in vehicles count as one against your gang's ticks.
If your gang has no players in the point zone for five seconds, you will lose all ticks.
Whichever gang has more players inside of the point zone will gain ticks.
Point claims take 100 ticks
+1 player: 4 ticks a second 25 seconds to claim
+2 players: 5 ticks a second 20 seconds to claim
+3 or more players: 7 ticks a second 15 seconds to claim
Once point is claimed, count down from 10 mins normally