So honestly i do think this would be 1million times better then the current "/tazer" command.
Basically you don't use a command with this one, You have too SHOOT THEM to taze them, Maybe an SDPISTOL would be fit for the job? Hit them it tazes them.. Basically it adds ALOT more RP to the game, Instead of just running near that player and using /tazer.
With this, When you hit them with your weapon it sends them to the floor, "Basically like using the /crack command, Using that animation would be good". Then that officer would be able to detain/cuff them.
This is obviously more like the real thing isn't it? Tell me what you guys think, and hopefully it gets added for you!
(Yes i have quit, But i'm allowed to forum right?)
AWHHH FUCK ME I CANT FUCKING DO IT SHHHHHIIIIITTTT
This has been suggested before and refused on the grounds that making it possible to chicken run out of getting tazed is retarded. Also I'm honestly not even sure if it's technically possible to code.
just disable tazing for people who are in the entering car animation and you're pretty much golden for removing 90% of complaints
Zaph: it's like watching cavemen on another planet coming up with how to make the wheel
Jonathan_Ashley: all of those cavemen were abducted by advanced aliens and shown the wheel but at different times and are all trying to hide that they were anally probed
Rob wrote:just disable tazing for people who are in the entering car animation and you're pretty much golden for removing 90% of complaints
Actually pretty valid. As much as I hope it doesn't happen, you are right in saying it would cut the amount of complaints.
Just a pain in the ass to arrest someone who keeps jumping from car to car for like 40 minutes. I guess you could argue that tazing someone jumping into a car is the same as breaking the window before tazing...Just saying, no need to blast me about it.
The way I see it, if someone is jumping in a car, it's more than possible to taze them in the time where they're opening the door, entering, turning the car on, etc. One does not automatically become immune to electricity just because they're stepping into a vehicle, with a large part of their body still exposed to the outside.
Also my bad on the "it might not be possible" thing. Guess I've just never seen or heard of it. Even so, I see no compelling reason to change the system. It's always worked just fine the way it has, and the only time anyone complains is when they get tazed while entering a car, which (as I've explained above) is pretty easy to justify using two seconds of critical thought.
To do this, you would have to permanently replace a gun (probably the colt since we don't use it), and along with the other factors listed above, it seems rather pointless to work through the code and the bugs thereafter.
"[1/4/13] * @RPTV (~[email protected]) Quit (Quit: sorry bro mom has to check email)"
So if someone is within, say, a 120 degree spread around the front of a cop, you can taze, but otherwise it "misses"? That sounds like a far more reasonable compromise, though I still worry about idiots adapting to chickenrunning out of tazers. The spread makes that a lot less likely to be a problem though, and I do admit that it doesn't make a lot of sense to be able to taze someone directly behind you.
A lot of people will just run around a corner, turn 180, and run back again. By the time you turn the corner, they're running past you. I think there could be a lot of unfair shit to get out of that, but I think it could be worth a shot.
there can be a command like /holster or something which turns the cop's deagle into sdpistol which is the taser then /holster again and the taser-sdpistol turns back into the cop's deagle, and if you hit someone with it from too far away it should just say "misses" and if they chickenrun around you take fraps or Screenshots and get them warned. Or there should be a bigger punishment if you chickenrun to avoid a taze. Also i've seen it on other RP servers and it's a good idea.