Each time a point gets successfully claimed, the Pickup stock or Factory efficiency will be reset (randomly pick one of the options posted below) for the next 24 hrs. New rules under new administration.
For example
-B Pickup [Stock]:
- 5 Mat Packages per hr at $3,600 each
- 10 Mat Packages per hr at $2,400 each
- 15 Mat Packages per hr at $1,200 each
- Closed-police raid
-B Dropoff [Efficiency]:
- 200 mats per Package delivered
- 400 mats per Package delivered
- 600 mats per Package delivered
So lets check 2 case scenario...
Highest Market Price (Stock 1 + Efficiency 1):
- $3,600/200 Mats = $18 each => Market Price: 5k mats= $90,000
- Max Sales = 1000 (5 packages x 200 mats) Mats per hr => Max Point Profits = $18,000 per hr
Lowest Market Price (Stock 3 + Efficiency 3):
- $1,200/600 Mats = $2 each => 5k mats= $10,000
- Max Sales = 9000 (15 packages x 600 mats) Mats per hr => Max Point Profits = $18,000 per hr
There´s 12 different combinations in total (Stock + Efficiency):
- 3 will set market price for 5k mats > $30,000 (Benefits suppliers)
- 3 will set market price for 5k mats = $30,000
- 3 will set market price for 5k mats < $30,000 (Benefits consumers)
- 3 will set market price for 5k mats = ? Closed-Police Raid
Furthermore:
-The gang having control of the point will earn 10% of sales.
-You´ll be able to check stock price or factory efficiency (ie: [Pickup]: "Sorry nigga' we are short on supplies today, so it's $3,600 a package")
-In case the point been raided ya'll get a wanted level by checking.
-Drug House [Stock]:
- 50 G's of Pot per hr at $200 each & 25 G's of Crack per hr at $2000 each
- 100 G's of Pot per hr at $100 each & 50 G's of Crack per hr at $1000 each
- 200 G's of Pot per hr at $50 each & 100 G's of Crack per hr at $500 each
- Closed-police raid
[Stock 1]: => Max Point Profits = $60,000 per hr
[Stock 2]: => Max Point Profits = $60,000 per hr
[Stock 3]: => Max Point Profits = $60,000 per hr
[Stock 4]: => No profits
-The gang having control of the DH will earn 5% of sales. Makin DHs more profitable and fixin a glitch in the actual DH's profit system.
By restricting supply and vary the price of product it should introduce more market opportunities (meaning more interaction between players).
That's the main idea; ammounts/prices posted above are just an illustration.
ps: sorry for the wall of text; maybe it's too confusing, hope ya could get the whole idea.