Page 1 of 1

Jan 20th: /install for locksmiths

Posted: January 20th, 2013, 2:34 am
by Rachael
WARNING: the following changes have not been tested, because I couldn't test it, so report any bugs here and I will get it fixed as soon as I can.



By popular demand, added locksmith command /install
This will install locks / immob to housecars, you will need lock parts to do this.
/pget and /pdeliver for lock parts

There is no cash written into the command, locksmiths will have to ask for payment in roleplay.
There is a cooldown for lock commands
there is also an /install mods command, to save a players mods on their housecar.

to prove you are a locksmith, you can /install check, this gives a message to surrounding players that is not able to be faked.

I have also added /givekey
each player can have a max of 5 keys, that remain until you logout, or the vehicle is despawned.
you can look at or remove your keys by typing /dropkey

Re: Jan 20th: /install for locksmiths

Posted: January 20th, 2013, 5:04 am
by Fuji_32
8-)

Re: Jan 20th: /install for locksmiths

Posted: January 20th, 2013, 6:57 am
by Miquel Lacoste
dope!

Re: Jan 20th: /install for locksmiths

Posted: January 20th, 2013, 8:31 am
by Greta
I'm guessing it installs trunks too right? Sorry if i missed anything on what you wrote it's 8:04 AM hehe

Re: Jan 20th: /install for locksmiths

Posted: January 20th, 2013, 12:20 pm
by Franky_Vermacelli
/pget /pdeliver /bug /scan work on mercenary


/install works on locksmith tho

Re: Jan 20th: /install for locksmiths

Posted: January 21st, 2013, 1:46 am
by Rachael
fixed /pget etc should now work for locksmith
fixed /buy 2 0002 loophole for numbers ( thanks miquel )
fixed gangs inviting ( hopefully ) and not getting kicked on login

Re: Jan 20th: /install for locksmiths

Posted: January 21st, 2013, 1:51 am
by Rachael
Greta wrote:I'm guessing it installs trunks too right? Sorry if i missed anything on what you wrote it's 8:04 AM hehe
trunks are not available at the moment, maybe later