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Jobs : lvl 10+

Posted: January 25th, 2013, 2:20 pm
by _bmm_
Hey, I was thinking since you can reach a level 10+ on jobs now, I was thinking if people with job lvls 10+ should get like an extra bonus for bieng such a high lvl.
For Exapmle.

Arms-Deal 10+ - Mat's cost cheaper.
Wheelman 10+ - Modding Cars is less expensive.

Well, you get the point. Anyways, let me know what you guys thing and shoot out your opinions!
:rock: :protarget:

Re: Jobs : lvl 10+

Posted: January 25th, 2013, 2:39 pm
by Fuji_32
Good idea.

Re: Jobs : lvl 10+

Posted: January 25th, 2013, 2:45 pm
by Josh_Moore
it should be the other way around
level 1 gets mats cheaper, the higher the level, the higher the cost, I mean, poopsocking should never be rewarded with such things

Re: Jobs : lvl 10+

Posted: January 25th, 2013, 3:43 pm
by Tyrone_Phillips
You're already being rewarded since you can switch to another job, switch back and still be level 5+

Re: Jobs : lvl 10+

Posted: January 25th, 2013, 4:47 pm
by Rachael
The reason your skills go up so high is so you can change jobs, and have a 'buffer' for your high level job.

when you have a job, all your other jobs decrease in level by 1 for every job cycle.
so if you have level 10 arms, you can be a merc for 4 cycles before your arms level reduces to level 6.

thats the reward.

Re: Jobs : lvl 10+

Posted: January 25th, 2013, 5:29 pm
by Terrence
Clever. But seeing as this is probably gonna make people choose their job more carefully and try to stick with it, perhaps you should make it so that everyone can do material runs but at a higher cost if you're not an arms dealer?

Re: Jobs : lvl 10+

Posted: January 25th, 2013, 5:31 pm
by _bmm_
Rachael wrote:The reason your skills go up so high is so you can change jobs, and have a 'buffer' for your high level job.

when you have a job, all your other jobs decrease in level by 1 for every job cycle.
so if you have level 10 arms, you can be a merc for 4 cycles before your arms level reduces to level 6.

thats the reward.
Understood, Thanks for the info!

Re: Jobs : lvl 10+

Posted: January 25th, 2013, 6:02 pm
by Tyrone_Phillips
Terrence wrote:Clever. But seeing as this is probably gonna make people choose their job more carefully and try to stick with it, perhaps you should make it so that everyone can do material runs but at a higher cost if you're not an arms dealer?
Or just keep it and the materials market will profit big time!