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Jan 26: trunks

Posted: January 26th, 2013, 12:13 am
by Rachael
ok so /trunk is a command.
Every housecar vehicle has a set number of slots, depending on the type.
You dont need special locks for your trunk, its opened and closed from the drivers seat.
/trunk open
/trunk close
you will see it open and close.
remember, when its open anyone can take stuff.
you have to get out of the vehicle to /trunk store, or /trunk take.
/trunk take - to see whats in the trunk.
you can only store D mats in a trunk.
This makes D mats useful again, and i was too lazy to put in A B and C oh well.
At the moment you can only store basic items.
later you will be able to store the following
- adrenaline, scanners, bugs, etc.
in theory, you can also use the trunks of non-housecars, gangcars, police cars etc, so this
should lead to lots of fun.
at the moment, you dont lose anything if your vehicle is destroyed.

hopefully it works and there are no bugs, if there are, post here please.

Re: Jan 26: trunks

Posted: January 26th, 2013, 3:55 am
by Mike_Dawson
8-)

Re: Jan 26: trunks

Posted: January 26th, 2013, 4:53 am
by Andrew G
" Glendale is locked for non Grove Street Members."- This is my House car

Re: Jan 26: trunks

Posted: January 26th, 2013, 5:10 am
by Mike_Dawson
I can't ever unlock and drive my housecar.Please fix it.
Image

Re: Jan 26: trunks

Posted: January 26th, 2013, 6:07 am
by Rachael
fixed that (above )
also

also added /hc sell <player> <price>

theres a small text bug that shows you the message meant for the player offered
its fixed in the next update
remember the sale of a vehicle also sells the contents of the trunk

needs testing i guess, thats your job players!

Re: Jan 26: trunks

Posted: January 26th, 2013, 2:38 pm
by Tyrone_Phillips
/trunk close should probably work at the back of the car, not from the drivers seat.

Re: Jan 26: trunks

Posted: January 26th, 2013, 2:47 pm
by Rachael
I thought about that, but for scripting reasons its better to do it from the drivers seat.. think of it as an automatic tailgate like in a lexus.

Re: Jan 26: trunks

Posted: January 27th, 2013, 2:14 am
by Josh_Moore
well this removes the pain in the butt of getting in and out of the car to "select" it.
it would be cool if you re-added the hold, the old dropcar at the crane and /v paint /v color

Re: Jan 26: trunks

Posted: January 27th, 2013, 3:18 am
by Rachael
i added /hc color already

Re: Jan 26: trunks

Posted: January 27th, 2013, 6:15 am
by Josh_Moore
oops sorry

Re: Jan 26: trunks

Posted: January 28th, 2013, 2:57 am
by Miquel Lacoste
/hc sell - Sounds good! Great updates in general.