wheelman job

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Yzanami_yoko
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wheelman job

Post by Yzanami_yoko »

That would be cool when you do /repair it can fix shooted tires.
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Rachael
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Re: wheelman job

Post by Rachael »

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Kitty_Mason
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Re: wheelman job

Post by Kitty_Mason »

This would make our job a million times harder. I've already done a 40 minute chase with someone who's tyres seemed strangely impervious to my shooters bullets (they might have just been a crap shot).

Unless you made it so there was a seperate command like /tyres or something, and it charged you something crazy for each one to be re-inflated.

This way people would still be reluctant to use it, unless it was a desperate situation, or they had the cash to burn.

5k a tyre or something like that.
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BlackCop
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Re: wheelman job

Post by BlackCop »

Corbin Onion and I talked about this a couple days ago.
Level 5 to use, so it's nigh impossible to get.
With a 20 minute cooldown or some such because Level 5 wheelman are already hard as hell to catch.
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Re: wheelman job

Post by DuncUK »

I could be wrong about this, but I was under the impression it isn't possible within the limitations of GTA:SA and SAMP. I'm pretty sure this has come up before...
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Samiam22
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Re: wheelman job

Post by Samiam22 »

You can do it in MTA
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Gook_Johnson
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Re: wheelman job

Post by Gook_Johnson »

Samiam22 wrote:You can do it in MTA
OK that's great, maybe in 6 months we can put this in!!!
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Re: wheelman job

Post by Greg_Moyer »

Gook_Johnson wrote: OK that's great, maybe in 6 years we can put this in!!!
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mattyy
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Re: wheelman job

Post by mattyy »

Hmm what about i takes somehow like 10 seconds to inflate a tire and you have to be infront of it?
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Samiam22
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Re: wheelman job

Post by Samiam22 »

There is no way the game can tell if you are near the tyre or not.
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Gook_Johnson
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Re: wheelman job

Post by Gook_Johnson »

Samiam22 wrote:There is no way the game can tell if you are near the tyre or not.
yes there is but it will be desynced. doesn't matter anyway because in samp only pay n spray can inflate tires.
harlll
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Re: wheelman job

Post by harlll »

Kitty_Mason wrote:This would make our job a million times harder. I've already done a 40 minute chase with someone who's tyres seemed strangely impervious to my shooters bullets (they might have just been a crap shot).

Unless you made it so there was a seperate command like /tyres or something, and it charged you something crazy for each one to be re-inflated.

This way people would still be reluctant to use it, unless it was a desperate situation, or they had the cash to burn.

5k a tyre or something like that.
whats the point of cops to exist if theyre not going to keep chasing people

or whats the point of the chase if only one sided in the favor of cops
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Kitty_Mason
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Re: wheelman job

Post by Kitty_Mason »

Theres a fine line between a chase and this just isn't fucking funny anymore.

Yes the chases are all part of the fun, but when they drag out to 40 minutes of solid driving around in circles, listening to the WEE WOO WEE WOO WEE WOO of the sirens and the BRAP PAP PAPAP of your passengers.

It kinda makes you want to punch babies in the face ya.

This already used to happen enough (even once in a lifetime is enough) when you had a car with 4 Wheelmen inside it, able to repair it faster than you could blow it up, and crap shooters unable to hit the tyres.
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